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Releases: BlueTheKing/ACM

1.4.6

17 Feb 13:03

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  • Added Turkish translation
  • Updated French and Korean translation
  • Improved clarity for thoracostomy sweep hint when multiple conditions are present
  • Fixed hardcore hemothorax being able to be cleared
  • Fixed airway state behavior when casualty is woken up too quickly
  • Fixed target vitals not carrying over after casualty conversion
  • Fixed plot armor and AI unconsciousness being affected by setUnconscious module

1.4.5

15 Dec 12:18

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  • Added Spanish translation
  • Increased visual intensity of pain effects
  • Made it possible to disable airway obstruction if chance set to 0
  • Fixed slap/shake awake hint localization
  • Fixed cardiac arrest bleedout setting preventing death from other fatal vitals
  • Increased interval between warning logs

1.4.4.1

28 Oct 15:04

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  • Changed default splint setting
  • Fixed inspect chest quick view hint
  • Fixed CBRN sealed vehicle behavior

1.4.4

20 Oct 14:13

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  • Added icon to begin CPR action
  • Renamed Guedel Tube to OPA
  • Made medical menu reopen after medication administration
  • Adjusted airway vomit obstruction grace period
  • Fixed inconsistent localization when combining strings
  • Fixed splint behavior with fracture severity disabled
  • Fixed paused BVM blocking scroll wheel actions
  • Fixed CBRN action errors when CBRN is disabled
  • Fixed AI units with plot armor dying instantly from cardiac arrest

1.4.3

08 Sep 08:13

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  • Added Korean translation
  • Added Ukrainian translation
  • Added Russian translation
  • Added Evacuation Addon modules to eden
  • Added Full Heal Facility module to zeus and eden
  • Made serialize/deserialize functions include ACM vitals
  • Modified coagulation interval between attempts to be more consistent
  • Reduced Emergency Disposable Suction Bag weight
  • Prevented carry-loading casualties into locked vehicles
  • Prevented recovery position if patient is awake during action
  • Fixed surgical airway UI buttons being outside of view on certain UI sizes
  • Fixed volume not resetting after using stethoscope

1.4.2

28 Jul 16:28

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  • Added French translation
  • Made tourniquets always be returned to removing unit
  • Added warning to CBRN zeus module when addon is disabled
  • Added hint to reinforced players after successful conversion
  • Made casualty conversion fail if no reinforcement point is set
  • Removed epinephrine autoinjector from supply crate
  • Fixed shorthand triage text in vehicle treatment actions
  • Fixed splint actions when body part has no trauma
  • Made custom patient function allow chest actions when inflicting appropriate wounds to torso
  • Fixed tracheal deviation not presenting when caused by zeus module

1.4.1

14 Jul 18:10

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  • Added chemical IED eden module
  • Added plot armor zeus module
  • Added setting to show/hide fractures
  • Added keybinds for transfusion menu
  • Allowed head turning with NPA inserted
  • Added feel pulse to activity log
  • Added setting to set whether syringes are reusable
  • Allowed BVM to be used on lying awake patients
  • Increased vomit obstruction chance and rate
  • Added persistent variable tracking for casualty conversion
  • Added custom patient spawn function
  • Fixed removed splints causing fractures
  • Added Brazilian Portuguese translation

1.4.0

16 Jun 18:40

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  • Implemented CBRN Threats
  • Implemented Surgical Airway
  • Implemented Fracture Management
  • Added atropine
  • Added fentanyl lozenge
  • Added ability to split paracetamol packs
  • Added action to put patients into lying position
  • Added item icons to action buttons in medical menu
  • Added actons to swap between CPR and BVM
  • Added medication training level settings
  • Made IO lidocaine prevent transfusion pain
  • Moved splint related settings to disability category
  • Changed IM medication absorption to be affected by bloodloss
  • Changed feel pulse action to be usable while prone
  • Changed morphine autoinjector dose to 5mg
  • Changed IVs and pressure cuffs to block each others placement
  • Changed coagulation to fail in cardiac arrest
  • Changed suction devices to take less time if airway was checked
  • Prevented SGA from being obstructed by blood
  • Added missing stringtables
  • Lowered default instant death thresholds
  • Added note to disabled ACE settings
  • Added paracetamol to vanilla IFAK
  • Added motion detected warning to AED during rhythm analysis
  • Added setting to restrict medic AI to just managing bleeding
  • Changed internal bleeding chance to be based on wound type and body part damage
  • Changed hint for extensive bruising on chest to better differentiate chest injury
  • Changed chest seals to fall off upon taking torso damage
  • Allowed recovery position with inserted OPA/NPA
  • Made body bags return re-usable items upon bagging a body
  • Changed full heal tent to not full heal converted casualties
  • Removed blood volume requirement for evacuation
  • Removed reusable airway adjunct setting
  • Removed universal splint
  • Fixed trauma sustained hint not being accurate with damage addon enabled
  • Fixed AI treating self while lying down
  • Fixed player facewear resetting on evacuation
  • Fixed zeus not being transferred on evacuation

1.4.0.1-E

12 Jun 13:02

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1.4.0.1-E Pre-release
Pre-release
  • Added paracetamol to vanilla IFAK
  • Added eden module to create CBRN hazard zones
  • Added motion detected warning to AED during rhythm analysis
  • Changed internal bleeding chance to be based on wound type and body part damage
  • Changed hint for extensive bruising on chest to better differentiate chest injury
  • Changed chest seals to fall off upon taking torso damage
  • Allowed recovery position with inserted OPA/NPA
  • Made body bags return re-usable items upon bagging a body
  • Added setting to restrict medic AI to just managing bleeding
  • Fixed trauma sustained hint not being accurate with damage addon enabled
  • Fixed AI treating self while lying down
  • Fixed player facewear resetting on evacuation
  • Fixed zeus not being transferred on evacuation

1.4.0-E

15 May 12:23

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1.4.0-E Pre-release
Pre-release
  • Implemented CBRN Threats
  • Implemented Surgical Airway
  • Implemented Fracture Management
  • Added atropine
  • Added fentanyl lozenge
  • Added ability to split Paracetamol packs
  • Added action to put patients into lying position
  • Added item icons to action buttons in medical menu
  • Added actons to swap between CPR and BVM
  • Added medication training level settings
  • Made IO lidocaine prevent transfusion pain
  • Moved splint related settings to disability category
  • Changed IM medication absorption to be affected by bloodloss
  • Changed feel pulse action to be usable while prone
  • Changed morphine autoinjector dose to 5mg
  • Changed IVs and pressure cuffs to block eachothers placement
  • Changed coagulation to fail in cardiac arrest
  • Changed suction devices to take less time if airway was checked
  • Prevented SGA from being obstructed by blood
  • Added missing stringtables
  • Lowered default instant death thresholds
  • Added note to disabled ACE settings
  • Removed blood volume requirement for evacuation
  • Removed reusable airway adjunct setting
  • Removed universal splint