
Access Gotm's API with GDScript
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Supports versions 3.1.0 and newer.
Download the plugin from the AssetLib in the Godot Editor and follow its instructions.
You can also download it directly here. Extract the contents into your project's directory.
Add Gotm.gd to your autoloads at "Project Settings -> AutoLoad". Make sure the global autoload is named "Gotm". It must be named "Gotm" for it to work.
This plugin serves as a polyfill when developing against the API locally. The "real" API calls are only available when running the game live on gotm.io.