- Can generate arbitrarily sized cubic chunks of voxels centerd on the camera
- By default voxels are generated using two dimensional perlin noise, although this can be easily customized within the C++ code
- Geometry is optimized for space as much as possible, by applying a greedy geometry creation process
- Handy ImGui settings menu to customize noise parameters and material settings

- A curvature system to curve the voxel surface further away from the camera to fake the look of being on a round planet

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Chunk based voxel rendering engine

