Allows client devs to send udon events via vrc
UdonBehaviour Example = GameObject.Find("Object")?.GetComponent<UdonBehaviour>();
CustomNetworkEventApi.SendNetworkEventTargeted(Example, "eventName", selectedPlayer);UdonBehaviour Example = GameObject.Find("Object")?.GetComponent<UdonBehaviour>();
CustomNetworkEventApi.SendNetworkEventTargeted(Example, "eventName");CustomNetworkEventApi.SendByEventByNameTargeted("eventName", selectedPlayer);CustomNetworkEventApi.SendByEventByNameAll("eventName");CustomNetworkEventApi.SendByEventByObjectTargeted("eventName", "objectName", selectedPlayer);CustomNetworkEventApi.SendByEventByObjectAll("eventName", "objectName"); CustomNetworkEventApi.SendJarGamesEventTargeted("eventName", selectedPlayer);CustomNetworkEventApi.SendJarGamesEventAll("eventName");CustomNetworkEventApi.BringObjectToPlayer("objectName", selectedPlayer);CustomNetworkEventApi.BringObjectToSelf("objectName");var objects = CustomNetworkEventApi.GetGameObjects();var events = CustomNetworkEventApi.GetEvents();MelonCoroutines.Start(CustomNetworkEventApi.GetNetworkedEvents());