Easy, scriptable dialog with support for choices.
- CROSS: Means that the API call can both be used on client and server scripts thanks to some RunService magic.
Easily make back-to-back conversations with the player and NPC plus NPCs that can dynamically update with a player’s profile. (Expected in Beta #4 (v0-beta.4))
Easily create more immersive dialogue perspectives and dialogue-animatic hybrids. (Expected in Beta #3 or #4 (v0-beta.3 or .4))
Shows a dialog with a name, image, and dialog.
Parameters:
- Player: Player instance, used for running on server script. For calls from client scripts, use Players.LocalPlayer for fill in this parameter.
- FireAllClients: Boolean, used for if you was to initiate dialog for all clients from the same server script.
- SpeakerName: String, used for the name of the speaker in the dialog.
- Dialog: String, used for what the speaker is saying.
- SpeakerImage: String, optional, used for the image of the speaker. Example coming soon.
Hides the current dialog.
Parameters:
- Player: Player instance, used for running on server script. For calls from client scripts, use Players.LocalPlayer for fill in this parameter.
- FireAllClients: Boolean, used for if you was to initiate dialog for all clients from the same server script. Example coming soon.
Shows available choices for the current dialog.
Parameters:
- choiceFolder: Folder instance, place buttons or other GUI objects inside it will place the buttons in the choices sections.
- Player: Player instance, used for running on server script. For calls from client scripts, use Players.LocalPlayer for fill in this parameter.
- FireAllClients: Boolean, used for if you was to initiate dialog for all clients from the same server script. Example coming soon.
Calls DialogService:ShowDialog and DialogService:ShowChoices on nearly the same thread.
Parameters:
- Player: Player instance, used for running on server script. For calls from client scripts, use Players.LocalPlayer for fill in this parameter.
- FireAllClients: Boolean, used for if you was to initiate dialog for all clients from the same server script.
- SpeakerName: String, used for the name of the speaker in the dialog.
- Dialog: String, used for what the speaker is saying.
- SpeakerImage: String, optional, used for the image of the speaker.
- choiceFolder: Folder instance, place buttons or other GUI objects inside it will place the buttons in the choices sections. Example coming soon.
Here is a guide I made in a rush that shows what to not delete and what you are able to do without breaking the entire module
- Dialog
- SpeakerName
- RemoteEventHandler
- ChoiceContainer
- Move and scale objects
- Anything else, like UI styling stuff, changing buttons to other UI interaction objects, and anything that doesn't delete the important items.