Base opengl engine demonstarated with independent game 'In-Auction' (WIP)
- Add "Bloom" effect to shader -> No light objects rn, so can hold off
- Auction House Camera movements -> Begun
- Remove Cmake folder and vscode folder from repo
- CubeMap
- Filmic Tonemapping -> Need to update lighting to be applied to textures
- Deconstructors
- Add stairs, furnature, basement, and hatch to model
- Bank loan phone call + finalize computer textures
- FINALLY reimplement bone animation for the Bear and Auctioneers
- SDL2 audio latency on call (Fixed for the moment, restarted WSL2 and added home./.config/pulse/default.pa to manually choose the freq and buffer size there)
- Yaw smooth camera turn
- OpenGL
- sudo apt-get install mesa-utils
- sudo apt-get install freeglut3-dev
- GLFW (For windowing)
- sudo apt-get install libglfw3
- sudo apt-get install libglfw3-dev
- ASSIMP (Asset loading)
- Clone github repo, will provide link on later commit
- stb_image
- SDL2 w/ SDL2_mixer for audio, works great with WSL2 and automatically connected to pulseAudio server
- InfInt.h
- Single file included in project