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@wschnepp wschnepp commented Mar 18, 2025

sync upstream changes into our fork.

TODO:

  • KHR_node_visibility seems to make the visibility track stuff obsolete. Should test

hybridherbst and others added 30 commits May 7, 2024 16:05
… will be always more created nodes/gamesobjects
…sed for one texture, the textures will be duplicated
… in animationpointer import/export, fixes when only offset exist
… extend the Importer Inspector with new Info tab
robertdorn83 and others added 28 commits March 5, 2025 08:20
…nityGltf version should be used with Unity 2020.3
# Conflicts:
#	Runtime/Scripts/GLTFSceneExporter.cs
#	Runtime/Shaders/ShaderGraph/PBRGraph.shadergraph
Comment on lines +26 to +44
string baseName = Path.GetFileNameWithoutExtension(name);
var i = 1;
newName = $"{baseName}-{i}{extension}";
while (existingNames.Contains($"{baseName}-{i}{extension}"))
{
i++;
newName = $"{baseName}-{i}{extension}";
}
}
else
{
var i = 1;
newName = $"{name}-{i}";
while (existingNames.Contains($"{name}-{i}"))
{
i++;
newName = $"{name}-{i}";
}
}
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why not local method

Comment on lines +57 to +61
if (!material)
{
material = new Material(shader);
material.SetOverrideTag("RenderType", "Transparent");
}
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leak?

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6 participants