This generates the mod NoHavok, which replaces all havok objects with regular, editable objects, so they can be interacted with in MapEditor.
There are two options to install the mod
- Get Venice Unleashed Mod Manager or VUMM and run
vumm install nohavok. - Get the latest release in the releases section, unzip and place the mod folder on your
.../Server/Admin/Modsfolder, and addNoHavokto your modlist file (.../Server/Admin/ModList.txt) alongsideMapEditor.
To load a MapEditor save you need to also run this mod along with the generated level mod (more info in LevelLoaderGen repository).
Generating the mod is fairly simple, just run:
python generate.py <mod_version>
This will generate a mod in mods/NoHavok, you can copy this to your Server/Admin/Mods folder to run it.
You can also directly make it generate the mod in your mods folder by adding the -o flag:
python generate.py -o "<path_to_documents_bf3>/Server/Admin/Mods" <mod_version>