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Scriptable CLI for RenderDoc captures — built for terminal workflows, CI pipelines, and AI agents

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BANANASJIM/rdc-cli

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PyPI Python License Commands Tests Coverage

Turn RenderDoc captures into Unix text streams. rdc-cli does not replace RenderDoc — it makes .rdc file contents accessible to grep, awk, sort, diff, jq, and AI agents.

Full documentation →

rdc open scene.rdc
rdc draws | grep Shadow | sort -t$'\t' -k3 -rn | head -5   # top 5 shadow draws by tri count
rdc shader 142 ps | grep shadowMap                           # find shadow sampling in PS
rdc cat /draws/142/shader/ps/constants                       # inspect bound constants
rdc diff before.rdc after.rdc --draws | grep '~'             # what changed between two frames?
rdc close

Install

PyPI — Linux (recommended)

uv tool install rdc-cli               # or: pipx install rdc-cli
python scripts/build_renderdoc.py     # one-time build (needs cmake + ninja)
rdc doctor                            # verify everything works

PyPI — Windows (experimental)

uv tool install rdc-cli               # or: pipx install rdc-cli
python scripts/build_renderdoc.py     # needs cmake + Visual Studio Build Tools
rdc doctor

PyPI — macOS (Split client only)

uv tool install rdc-cli               # or: pipx install rdc-cli
# Local replay on macOS is not supported right now.
# Use Split mode and run replay on a Linux/Windows daemon:
#   rdc open /tmp/frame.rdc --listen 0.0.0.0:54321   # on replay host
#   rdc open --connect host:54321 --token TOKEN       # on macOS client
rdc doctor

AUR (Arch Linux — builds renderdoc automatically, no extra setup)

yay -S rdc-cli-git    # recommended: tracks latest master
# or
yay -S rdc-cli        # stable: tracks tagged releases

From source

git clone https://github.com/BANANASJIM/rdc-cli.git
cd rdc-cli
pixi install && pixi run sync
pixi run install                      # editable install + shell completions
pixi run setup-renderdoc              # build renderdoc (pixi installs toolchain on macOS)

Platform Support Matrix

Platform Local capture/replay Split client
Linux
macOS ❌ (not supported yet) ✅ (recommended)
Windows (experimental) ⚠️ expected ⚠️ expected

RenderDoc bootstrap (all platforms)

# Always run from the repo root
python scripts/build_renderdoc.py .local/renderdoc --build-dir .local/renderdoc-build

# or, if you're already using pixi:
pixi run setup-renderdoc

That single Python script is the canonical path; the pixi task wraps it for convenience (and installs cmake/ninja/autotools on macOS).

Quickstart

Explore a capture like a filesystem:

rdc ls /                              # top-level: draws, passes, resources, shaders, ...
rdc ls /draws/142                     # what's inside this draw call?
rdc cat /draws/142/pipeline/om        # output merger state
rdc tree /passes --depth 2            # pass structure at a glance

Shader debugging — no GUI needed:

rdc shader 142 ps                     # pixel shader disassembly
rdc shader 142 ps --constants         # current constant buffer values
rdc debug pixel 142 400 300 --trace   # step-by-step PS execution trace
rdc search "shadowMap"                # grep across all shaders in the frame

Export and scripting:

rdc texture 5 -o albedo.png           # export a texture
rdc rt 142 -o render.png              # export render target
rdc buffer 88 -o verts.bin            # export raw buffer
rdc snapshot 142 -o ./snap/           # pipeline + shaders + render targets
rdc draws --json | jq '.[] | select(.tri_count > 10000)'  # filter with jq

CI assertions:

rdc open frame.rdc
rdc assert-pixel 142 400 300 --expect "0.5 0.0 0.0 1.0" --tolerance 0.01
rdc assert-state 142 topology --expect TriangleList
rdc assert-image golden.png actual.png --threshold 0.001
rdc assert-clean --min-severity HIGH
rdc close

Two-frame diff:

rdc diff before.rdc after.rdc --shortstat        # summary: draws ±N, resources ±N
rdc diff before.rdc after.rdc --draws             # per-draw changes
rdc diff before.rdc after.rdc --framebuffer       # pixel-level image diff

Split mode (macOS or thin clients)

# On Linux/Windows replay host
rdc capture --output /tmp/game.rdc -- /path/to/game
rdc open /tmp/game_frame0.rdc --listen 0.0.0.0:54321

# On macOS client (no local renderdoc required)
rdc open --connect host:54321 --token TOKEN
rdc capture --output /tmp/mac_capture.rdc -- /usr/bin/vkcube
rdc remote capture /usr/bin/vkcube -o /tmp/mac_remote.rdc
rdc close --shutdown

Why rdc-cli?

RenderDoc is excellent at capturing GPU frames and replaying them interactively. But its GUI doesn't compose — you can't pipe a draw call list into sort, diff two captures in CI, or let an AI agent inspect shader state.

rdc-cli bridges that gap:

  • TSV by default — every command outputs tab-separated text that pipes directly into Unix tools. Raw numbers, not human-friendly formatting (use --table for that).
  • VFS path namespace — GPU state is navigable like a filesystem: /draws/142/shader/ps, /passes/GBuffer/draws, /resources/88. Explore with ls, read with cat.
  • Daemon architecture — load the capture once, then query as many times as you want. No per-command startup cost.
  • Built for CIassert-pixel, assert-state, assert-image, assert-count, assert-clean with diff(1)-compatible exit codes (0=pass, 1=fail, 2=error).
  • AI-agent friendly — structured output (--json, --jsonl), deterministic VFS paths, and a Claude Code skill for automated GPU frame analysis.
  • Escape hatchrdc script runs arbitrary Python inside the daemon with full access to the renderdoc module, for anything the CLI doesn't cover yet.

Commands

Run rdc --help for the full list, or rdc <command> --help for details. See the full command reference for every option.

Category Commands
Session open, close, status, goto
Inspection info, stats, events, draws, event, draw, log
GPU state pipeline, bindings, shader, shaders, shader-map
Debug debug pixel, debug vertex, debug thread, pixel, pick-pixel, tex-stats
Shader edit shader-build, shader-replace, shader-restore, shader-restore-all, shader-encodings
Resources resources, resource, passes, pass, usage
Export texture, rt, buffer, mesh, snapshot
Search search, counters
Assertions assert-pixel, assert-state, assert-image, assert-count, assert-clean
Diff diff (with --draws, --stats, --framebuffer, --pipeline, etc.)
VFS ls, cat, tree
Remote remote connect, remote list, remote capture
Capture file sections, section, callstacks, gpus, thumbnail
Utility doctor, completion, capture, count, script, install-skill

All list commands output TSV. All commands support --json. Footer/summary goes to stderr — stdout is always clean data.

Common options

Options available on most list/query commands (not every command supports all):

--json           JSON output (all commands)
--jsonl          streaming JSON, one object per line (list commands)
--no-header      drop TSV header for awk/cut (list commands)
-q / --quiet     IDs only for xargs (list commands)
--sort <field>   sort by field (events, resources, shaders)
--limit <N>      truncate rows (events, search)
--filter <pat>   name glob filter (events)
-o <path>        output to file (export commands)

Shell completions

Completions are installed automatically by pixi run install. To install manually:

rdc completion bash > ~/.local/share/bash-completion/completions/rdc
rdc completion zsh  > ~/.zfunc/_rdc
rdc completion fish > ~/.config/fish/completions/rdc.fish

Development

pixi run sync                 # install deps + git hooks + renderdoc symlink
pixi run install              # editable install + shell completions
pixi run check                # lint + typecheck + test
pixi run verify               # full packaging verification

GPU integration tests require a real renderdoc module:

export RENDERDOC_PYTHON_PATH=/path/to/renderdoc/build/lib
pixi run test-gpu

License

MIT