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AyushGupta-Code/README.md

Hi, I'm Ayush

I'm a Graduate CS student at NCSU, building intelligent systems across AI, data platforms, and game development.

Pinned Repositories

  • Emissions Analytics — FastAPI + TimescaleDB + React dashboards
  • Predictive Maintenance — LSTM/RNN models for sensor time-series
  • Game AI — A*, FSM → Behavior Trees, adaptive NPCs (Godot Engine)
  • Generative Audio — MusicGen + OpenVoice emotional TTS pipeline

Technical Skills

Languages: Python, Go, TypeScript, C++, SQL
AI/ML: PyTorch, HuggingFace, scikit-learn, LSTMs, Transformers
Data/Infra: Docker, FastAPI, TimescaleDB, Postgres, MQTT/NATS, Grafana
Frontend: React, Leaflet, Tailwind
Game Dev: Godot 4.x, GDScript, SFML, A* pathfinding, BTrees


Featured Projects

EmissionsDashboard

Full-stack emissions analytics dashboard with live data ingestion, FastAPI services, TimescaleDB, and interactive maps.
Tech: Python, TimescaleDB, React, Docker

Music (AI Audiobook Engine)

Generates cinematic background music and emotional TTS from text using MusicGen + OpenVoice.

Open Mission Control

Multi-tenant IoT telemetry ingestion + visualization platform using Go, Python, Postgres/TimescaleDB, and MQTT/NATS.

godot-TDShooter

Top-down shooter built in Godot with progressive AI (FSM → BT), A* pathfinding, ray-based tracers, and dynamic combat behavior.


Connect With Me


Pinned Loading

  1. Music Music Public

    Text to Audiobook

    Python

  2. Open-Mission-Control Open-Mission-Control Public

    TypeScript

  3. Breast-Cancer-Detection Breast-Cancer-Detection Public

    A competitive study of 6 different classification models trained on UCI Breast Cancer (Diagnostic) dataset

    Jupyter Notebook

  4. EmissionsDashboard EmissionsDashboard Public

    Python

  5. anmolkoul11/godot-TDShooter anmolkoul11/godot-TDShooter Public

    Created a Top-down shooter game using Godot engine, implementing A* pathfinding and FSM/BTrees with enemy NPC AI logic.

    GDScript 2