Plugin that offers a comprehensive system for managing game configurations. It breaks down game configurations into files, categories, and properties that can be easily accessed for both default game configurations, which are asset-based, and saved game configurations, which are stored on disk using a GameInstance system. The plugin supports synchronous or asynchronous loading or saving, offers flexible paths for saving, exposes functions to Blueprints, and offers functionality to be modified at runtime.
☣️ DOXYGEN
Install plugin in ProjectDir/Plugins/
Project is licensed under MIT





