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* ESC now toggles menubar * Update "menubar" to "menu" in README * Add mouse capture toggle to README
…bering the selected index, and also rework it to remove the label. (HarbourMasters#5317)
* input viewer + rang + draw + circledisp * clang
…o phase. Gold Skulltulas have their health depleted by half for each hit, after damage is dealt. Life meter consistancy fix when changing heart units.
…Masters#5312) * try to fix messages, crashing on vanilla text * oops * adjust shop flavor translations to better fit on 2 lines * run clang format
* fix blank names in spoiler * replace a couple more `.english`/`.french` with `.GetEnglish()`/`.GetFrench()`
* Should cover everything, I hope * One last * final tweaks for real this time * Update soh/soh/Enhancements/randomizer/3drando/hint_list/hint_list_item.cpp Co-authored-by: Extloga <141232749+Extloga@users.noreply.github.com> * Update soh/soh/Enhancements/randomizer/3drando/shops.cpp Co-authored-by: Extloga <141232749+Extloga@users.noreply.github.com> * Update soh/soh/Enhancements/randomizer/3drando/shops.cpp Co-authored-by: Extloga <141232749+Extloga@users.noreply.github.com> * TODO_TRANSLATE is a macro no a string Hato --------- Co-authored-by: Extloga <141232749+Extloga@users.noreply.github.com>
…atch the order of `enemyCvarList`. (HarbourMasters#5350)
…anks storage temple). (HarbourMasters#5348) Fix typos regarding `overridden` in various parts of the codebase.
* fix market grass and crate logic * apply clang
…#5341) * mixed pools now sets itself off when hidden * the clanging never ends
* VBVBVB * Update soh/soh/Enhancements/randomizer/hook_handlers.cpp * Update soh/soh/Enhancements/randomizer/hook_handlers.cpp * first try
* Fix copyright tex for GC JP * add 2004 texture for jp ce
* Dynamically changes a tracker's chosen color's opacity to full when it registers as docked to fix the framebuffer ghosting. * remove debugging
* Additions for the German translation in hint_list_exclude_dungeon.cpp * Additions for the German translation in hint_list_exclude_overworld.cpp * Additions for the German translation in hint_list_exclude_overworld.cpp
…ers#5347) * fix break room acces and crates underneath crates logic * apply GF_JUMP to the jump from NEAR_GS to LONG_ROOF to reach BREAK_ROOM
* Update hint_list_exclude_overworld.cpp * missing ones * Oops forgot a '
* Encapsulates ship-specific stuff inside the first state checks in menu draw functions to prevent function bleed. * clang
Trigger rebuild of artifacts
… blue warp bypass. This also fixes the issue with shadow and spirit medallions not being given in vanilla without cutscene skips on. (HarbourMasters#5763) Ensure shadow and spirit medallions get queued when skipping story cutscenes in vanilla.
…ffled. (HarbourMasters#5705) * Fix TOT_MASTER_SWORD when the master sword is stated with but not shuffled. * remove RC_MASTER_SWORD_PEDESTAL
* fix parathenses to properly OR * clang clang clang
* move showHorizontalResField initialization * remove redundant assignment Co-authored-by: Philip Dubé <serprex@users.noreply.github.com> --------- Co-authored-by: Philip Dubé <serprex@users.noreply.github.com>
…ers#5751) * Localization support * stick/nuts updrage french wording * forgot german questItem and function adaptation for these * names * clang * name + clang * should be the last one :derp: * German typo
* Increase vibrancy of search field color. Set autofocus to only happen on fresh menu load. * Revert tooltip addition.
* Fixes for the German translation in util.cpp * Fixes for the German translation in item_list.cpp * Fixes for the German translation in item_list.cpp * Fixes for the German translation in util.cpp * Revert the fixes for the German translation in item_list.cpp * Fixes for the German translation in util.cpp * Fixes for the German translation in util.cpp * Fixes for the German translation in util.cpp * Fixes for the German translation in util.cpp * Fixes for the German translation in util.cpp * Fixes for the German translation in kaleidoscope_ger.json * Revert the fixes for the German translation in kaleidoscope_ger.json * Fixes for the German translation in util.cpp
* quick fix gerudo card * submodules pls
* add mq jabu chest + mq spirit switch cs * update tooltip
…o phase. Gold Skulltulas have their health depleted by half for each hit, after damage is dealt. Life meter consistancy fix when changing heart units.
Trigger rebuild of artifacts
…o show HP and MP numbers on HUD.
…. Fixed some text rendering issues.
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