Releases: Ark-Repoleved/BDroid_X
1.4.7
Updates:
- Integrated a new local bundle scanning system, replacing the old catalog index, which I hope fixed the matching problem once and for all.
- Added quality selector (SD/HD/FHD), you can now chose the quality that matches your game, now the shizuku move function works on user that don't use HD quality in game.
app storage clear is required.
from this version on, Shizuku permission is NECESSARY for the app to work.
1.4.6
Fixed catalog parsing problem.
1.4.5
Completely reworked the mod matching logic from character-base to asset-base, enabling support for a wider range of mod types. (need to clear app storage)
If you don't need extra mod types like background or specialillust, I recommend keep using v1.4.4 , this version requires certain understanding of the game system.
1.4.4
Added Shizuku integration so you can now move repacked files to the game directory with a single tap, even on Android 16+.
1.4.3
Fixed json 2 skel.
1.4.2
Optimized repack I/O performance ( 25% faster ).
1.4.2-GPU
GPU-accelerated texture compression for ASTC mode ( and Includes improvements from v1.4.2 ).
What is ASTC mode?
ASTC mode compresses textures, produces smaller file sizes ( 25% smaller ), but requires compression during mod installation, which takes time. Basically you don't need this if you have enough storage.
GPU Acceleration ( 40% faster, nearly as fast as RGBA32 (uncompressed) mode)
| Before (CPU) | After (GPU) |
|---|---|
| ~3.4s per texture | ~65ms per texture |
| Higher quality | Slightly lower quality |
Note: Only affects ASTC mode. RGBA32 mode (uncompressed) is unchanged.
Requirements
- OpenGL ES 3.1+ (most devices from 2015+)
- Falls back to CPU automatically if GPU unavailable
1.4.1
Added parallel texture compression for faster mod repacking.
1.4.0
Fix < KeyError: 'filter_line' > error.
1.3.9
Show error Logs in summary screen.