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41 changes: 26 additions & 15 deletions games/Muse Dash.yaml
Original file line number Diff line number Diff line change
Expand Up @@ -9,25 +9,17 @@ Muse Dash:
grade_needed: any
music_sheet_count_percentage: 25
music_sheet_win_count_percentage: 80
chosen_traps:
- Background Freeze Trap
- Bad Apple Trap
#- Chromatic Aberration Trap
- Error SFX Trap
- Focus Line Trap
- Gray Scale Trap
- Nyaa SFX Trap
- Pixelate Trap
- Ripple Trap
- Vignette Trap
trap_count_percentage:
0: 50
random-range-5-25: 50
death_link: false

traps_on:
yes: 50
no: 50
chosen_traps: []
trap_count_percentage: 0

allow_dlc: #custom setting now for trigger due to DLC handling changes in 0.5.0
false: 34
true: 66

triggers:
# Reduce song count if hard difficulty selected due to fewer songs available for base game + hard diff
- option_category: Muse Dash
Expand All @@ -44,6 +36,25 @@ Muse Dash:
Muse Dash:
+dlc_packs: [Muse Plus]
additional_song_count: random-range-80-150
# Only add traps if traps are enabled
- option_category: Muse Dash
option_name: traps_on
option_result: yes
options:
Muse Dash:
chosen_traps:
- Background Freeze Trap
- Bad Apple Trap
- Error SFX Trap
- Focus Line Trap
- Gray Scale Trap
- Nyaa SFX Trap
- Pixelate Trap
- Ripple Trap
- Vignette Trap
trap_count_percentage: random-range-5-25

# Set player name
- option_category: null
option_name: name
option_result: Player{player}
Expand Down