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The changes introduce game instance support for multiplayer isolation and state management. Players must now join a game instance before interacting with the world, with all game objects and actions scoped to specific instances.

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Introduced changes

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  • Linked relevant issue
  • Updated relevant documentation
  • Added relevant tests

Dkrenon and others added 4 commits July 10, 2025 19:26
* chore: components models and types have been standarized. wip: starting rest of models and types

* chore: finish implementing standard struct for models and types

* chore: implemented standard struct for models, types and components

* chore: replaced old use of lore with new path. Tests need to be fixed

* chore: fixed imports/use for tests to use new models, traits, types implementations

* chore: scarb format fixed
* chore: implemented new model for player story: StoryLine.

* fix: scarb fmt

* chore: finished implementing `DescriptionText` Model for Inspectable component

* chore: finished implementing new models in tests

* chore: remove unnecessary variable
…ocalhost (#128)

* chore: update dojo and dependencies

* Upgrade Starknet and Dojo dependencies

The commit updates the Starknet and Dojo dependencies to newer versions,
including a major version bump of starknet.js from v6 to v7.

* chore: implemented controller for localhost. fix: solved issue of ssl certificate for localhost

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Co-authored-by: Tony Stark <oktonystark8@gmail.com>
The changes introduce game instance support for multiplayer isolation
and state management. Players must now join a game instance before
interacting with the world, with all game objects and actions scoped to
specific instances.
Base automatically changed from 107-refactor to develop August 21, 2025 17:16
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3 participants