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Michael Billard edited this page Jun 29, 2019 · 1 revision

This outcome produces the specified resource in the desired amount. It can be a vessel resource or a roster resource. Example definition: OUTCOME { name = ProduceResource resourceName = Stress amount = 1 }

Fields

resourceName

Name of the resource to produce

randomMin

Optional minimum value of random amount to produce.

randomMax

Optional maximum value of random amount to produce.

amount

Amount of resource to produce. Takes presedence over randomMin and randomMax

Methods

Constructor

Initializes a new instance of the class.

Parameters

node: A ConfigNode containing initialization parameters. Parameters in the class also apply.

Constructor

Initializes a new instance of the class.

Parameters

resourceName: The name of the resource to produce. It can be a roster resource.

amount: The amount of resource to produce

canBeRandom: If set to true it can be randomly selected from the outcomes list.

playerMessage: A message for the player.

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