Skip to content
Open
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension


Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
Binary file not shown.
Empty file.
Binary file added .vs/KSPMOD_Snacks/v17/.wsuo
Binary file not shown.
Binary file added .vs/KSPMOD_Snacks/v17/workspaceFileList.bin
Binary file not shown.
3 changes: 3 additions & 0 deletions .vs/ProjectSettings.json
Original file line number Diff line number Diff line change
@@ -0,0 +1,3 @@
{
"CurrentProjectSetting": null
}
16 changes: 16 additions & 0 deletions .vs/VSWorkspaceState.json
Original file line number Diff line number Diff line change
@@ -0,0 +1,16 @@
{
"ExpandedNodes": [
"",
"\\GameData",
"\\KSPedia\\SnacksKSPedia",
"\\KSPedia\\SnacksKSPedia\\AssetBundles",
"\\KSPedia\\SnacksKSPedia\\Assets",
"\\KSPedia\\SnacksKSPedia\\Assets\\Plugins",
"\\KSPedia\\SnacksKSPedia\\Assets\\SquadCore",
"\\KSPedia\\SnacksKSPedia\\Assets\\Textures",
"\\KSPedia\\SnacksKSPedia\\Library",
"\\KSPedia\\Source"
],
"SelectedNode": "\\Snacks",
"PreviewInSolutionExplorer": false
}
Binary file added .vs/slnx.sqlite
Binary file not shown.
Binary file not shown.
16 changes: 16 additions & 0 deletions GameData/WildBlueIndustries/Snacks/Extras/RenameSoil.cfg
Original file line number Diff line number Diff line change
@@ -0,0 +1,16 @@
// For those who want an alternate name for Soil...
@RESOURCE_DEFINITION[Soil]
{
displayName = #RESOURCE_SOIL
abbreviation = SOL
}
@RESOURCE_DEFINITION[Snacks]
{
displayName = #RESOURCE_SNACK
abbreviation = SNK
}
@RESOURCE_DEFINITION[Stress]
{
displayName = #RESOURCE_STRESS
abbreviation = STR
}
6 changes: 0 additions & 6 deletions GameData/WildBlueIndustries/Snacks/Extras/RenameSoil.txt

This file was deleted.

Original file line number Diff line number Diff line change
Expand Up @@ -108,7 +108,7 @@ SNACKS_RESOURCE_PROCESSOR
canBeRandom = true

//Message to show to the player. You can omit this for a silent outcome.
playerMessage = faints from a lack of Snacks!
playerMessage = #LOC_INFO_FAINTE

//The following fields depend upon the name of the outcome.

Expand All @@ -125,7 +125,7 @@ SNACKS_RESOURCE_PROCESSOR
OUTCOME
{
name = DeathPenalty
playerMessage = has died from a lack of Snacks!
playerMessage = #LOC_INFO_DEATH
resourceName = Snacks
cyclesBeforeDeath = 10
}
Expand Down
Loading