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3 changes: 3 additions & 0 deletions Runtime/DecalMesh.cs
Original file line number Diff line number Diff line change
Expand Up @@ -394,6 +394,9 @@ IEnumerable<MeshFilter> WorldMeshFilters()
{
// only interested in meshes on static objects
if (!meshFilter.gameObject.isStatic) continue;

// also handle edge case where empty meshfilters exist in the scene
if (meshFilter.sharedMesh == null) continue;

// don't project against other decals
#if UNITY_2019_2_OR_NEWER
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