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- Game Engine Architecture. Third Edition. (Jason Gregory)
- Design Patterns. Elements of Reusable. Object-Oriented Software. (Gang of Four)
- Effective C++. Third Edition. (Scott Meyers)
- Introduction to Algorithms. (Thomas H. Cormen)
- SFML documentation.
- Ravesli.
- Patterns.
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We use a diagram editor to visualize all parts of our program. Here you will find all block diagrams and dependencies which take place in our code.
Folder with diagrams.