L1 -> Maintain amp position
R1 -> Maintain at speaker state
Cross -> Run intake and loading (automatically disables when note is detected) can be disabled by pressing again
Square -> Feed note from loader to shooter motors (use when shooter motors are spinning) automatically disables after 2 seconds or by pressing again
Triangle -> Shoot to amp (when in amp position)
Circle -> Testing button for code testing purposes
Flashing green turns off after 1 second
Yellow -> Intake is running but a note still had not reached it
Green -> A note had gotten into the intake system
Flashing green -> A note reached the loader and the command is finished
Yellow -> Cannon is not at the right angle and speed yet
Green -> Ready to fire
Flashing green -> Note was fed into the shooter/ejected from the loader
Blue -> Blue alliance
Red -> Red alliance
Flashing orange -> Communication error (cannot know alliance)