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#Project-1

Game: Tengai

Hello! This is our repository of Tengai, the arcade game we are programming for our project 1 of asignment at CITM - UPC.

##Description

Sengoku Blade, also popularly known as Tengai, is an horizontal-scrolling shoot'em up game produced by Psikyo and originally released in Japanese arcades in 1996 as a sequel to Sengoku Ace (1993).

Tengai sets in an imaginative and futuristic version of feudal Japan featuring traditional ninjas, demons and magic steam-powered machinery with steam-driven weapons. On gameplay, you can chose five playable characters and two ones who are hidden initially. In addition, game has items include a power-up to increase weapon power level, bombs, and bonus coins to increase score.

Team members

Management: Carlos Peña Art/Design: Gerard Berenguer Code: Gerard Clotet QA: Alexandru Cercel

Control list:

KEYBOARD INPUT

ESC to exit the game

Player 1 :

W: UP A: LEFT S: DOWN D: RIGHT

SPACE: SHOOT Z: CHARGED SHOOT

Player 2:

I: UP J:LEFT K: DOWN L: RIGHT

Y: SHOOT X: CHARGED SHOOT

CONTROLLER INPUT:

Controller 1

Start -> start the game Select -> exit the game at any moment Dpad -> movment A->shooting B->Charged Shot Y->Ultimate

Controller 2

Start -> start the game Start on Character Selector -> JOIN 2ND PLAYER /Select -> exit the game at any moment/ Player 2 can not exit the game Dpad -> movment A->shooting B->Charged Shot Y->Ultimate

DEDUG KEYS:

P-> +1 powerup to Katana O-> -1 owerup of katana

T-> +1 powerup to Ayin R-> -1 powerup to Ayin

F1:Show coliders F5: GOD MODE F9 Screen: Direct Lose Screen F7:Direct Win Screen

Previous Versions:

0.3

Inlcudes playable character Main screen Water scene Audio Parallax

0.4

Inlcudes Projectiles Player animation Background animation Fx sound

0.5

Includes Score Win & loose condition Colliders Player2 PowerUps Enemies Game loop

0.6

Scroll background with game speeds Fix animations (at least the first) Implementation of katana (motion animation) Fix power-ups Fullscreen + gamepads ClearStage

0.7

Power down and dead animations Katana power ups implementation (2-4)/pet (new animations and shoots) Ayin implementation (motion animation) Improve the level with animations of the textures (ex: falling rocks) Fix UI = life, power-ups, insert coins… 0.8 Improve level (visual details) Enemies implementation (all but the bosses) / move and speed / explosion upon death / shoots / life / highlight Power-ups Ayin implementation (2-4)/pet (new animations and shoots) Add power-ups + ulti of the character Improve UI GameOver screen

0.9

Audio implementation Bosses impementation (changes in background speeds)/ life / shoots Improve power-ups/pet of the characters Improve ulti of the character

1.0

Events from the beginning of the level and the end of the level Scene changes: menu screen / stage clear Improve bosses Check that everything works: god mode, colliders, gamepads, fullscreen… Fix bugs after testing

Link to our repository : https://github.com/AlexandruC5/Project-1

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