Skip to content

For CGRA 151, I worked on a project involving the creation of a game using Processing. The game was a 2D endless experience set during World War II. Players took on the role of a Spitfire pilot flying over battlefields, engaging in aerial combat to shoot down enemy planes.

Notifications You must be signed in to change notification settings

AlexanderHeffernan/Winged-Warfare

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

29 Commits
 
 
 
 
 
 
 
 
 
 

Repository files navigation

Project description

For CGRA 151, I worked on a project involving the creation of a game using Processing. The game was a 2D endless experience set during World War II. Players took on the role of a Spitfire pilot flying over battlefields, engaging in aerial combat to shoot down enemy planes. The game also involved bombing enemy tanks and encampments for a comprehensive and thrilling gaming experience.

Spitfire shooting an enemy plane Spitfire shooting enemy tanks

Installation instructions

To run this project on macOS (Apple Silicon only):

  1. Download WingedWarfare.zip
  2. Unzip the downloaded file.
  3. Run the following command in terminal to allow the .app file to run: xattr -d com.apple.quarantine WingedWarfare.app
  4. Open and play the game!

Sketch setup

To setup this project as a Processing Sketch: To run this project:

  1. Clone this project
  2. Install Processing
  3. Open the "ProjectSketch.pde" file
  4. Ensure the "Sound" library by The Processing Foundation is installed
  5. Click the run button
Winged Warfare main menu Spitfire eyeing up a supply crate

About

For CGRA 151, I worked on a project involving the creation of a game using Processing. The game was a 2D endless experience set during World War II. Players took on the role of a Spitfire pilot flying over battlefields, engaging in aerial combat to shoot down enemy planes.

Resources

Stars

Watchers

Forks