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AlexBaldman wants to merge 60 commits intomasterfrom
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GitHub pages#41
AlexBaldman wants to merge 60 commits intomasterfrom
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@AlexBaldman AlexBaldman commented May 29, 2025

Summary by CodeRabbit

  • New Features

    • Introduced multiple arcade cabinet-themed HTML interfaces with retro styling, animated intro screens, and responsive layouts.
    • Added interactive quiz game components, including a Jeopardy-style board, retro CRT effects, and dynamic question/answer bubbles.
    • Implemented draggable and resizable UI components with persistent layout saving.
    • Added animated elements such as sliding panels, smoke effects, ticker bars, and host character animations.
    • Included comic and speech bubble components for enhanced visual feedback.
    • Integrated OpenAI and ClueBase API support for trivia question generation and AI responses.
    • Set up Firebase configuration for backend connectivity.
    • Added a comprehensive footer and planning documents for future enhancements.
  • Style

    • Introduced extensive CSS for retro, arcade, and comic-inspired themes, including custom fonts, button styles, scoreboard, ticker, and responsive design.
    • Added styles for speech bubbles, thought bubbles, and animated effects.
  • Documentation

    • Added markdown guides for new technology integration and project planning.
    • Included font demo and usage documentation.
  • Bug Fixes

    • Improved mobile responsiveness and keyboard handling for game layouts.
  • Chores

    • Added .gitignore and editor configuration files to streamline development workflow.
  • Revert

    • Removed a legacy Jeopardy-style quiz game implementation in favor of updated components.

…its as I tweak responsiveness & improve mobile view
…ly too many things changed at once for the moment so stepping back
AlexBaldman and others added 24 commits November 15, 2024 12:25
… working on better speech bubble spacing etc.
…f styling updates, may need to fix some responsiveness but starting to add ticker, deepened speech bubble color and improved clue look to mimic jeopardy, etc
…n seems to work (some fixes still needed for profile page, leaderboard, modal consistency, etc.)
This commit addresses issues with elements displaying outside the game container and improves responsiveness across various screen sizes.

Key changes include:
- Ensured .game-container has position:relative and appropriate overflow settings (overflow-x: hidden, overflow-y: auto) for better child element containment.
- Updated font sizes in the speech bubble (#categoryBox, #valueBox, #questionBox, #answerBox) to use clamp() for fluid scaling and better readability on mobile.
- Resolved conflicting CSS media query rules for .input-wrapper and adjusted its height for mobile.
- Made .media-thumbnail responsive using percentage width, auto height, and aspect-ratio, with a max-width.
- Increased .game-container max-width to 1200px to better utilize space on larger desktop screens.
- Added a max-width to .speechBubble (750px) to maintain readability when the game container is wider.
- Made .title-bar-left and .title-bar-right flex items shrinkable to prevent overflow within the title bar.
Fix: Improve layout responsiveness and element containment
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coderabbitai bot commented May 29, 2025

Walkthrough

This update introduces a broad array of new files and features, including CSS for retro and arcade game styling, HTML and SVG-based arcade cabinet UIs, interactive JavaScript modules for draggable/resizable elements and host character animations, React components for retro quiz gameplay and sliding modals, and various supporting documentation and planning notes. It also removes a legacy JavaScript quiz game implementation.

Changes

File(s) / Path(s) Change Summary
.gitignore, .vscode/settings.json Added ignore rules for common/system/dev files and VSCode workspace settings for CodeGPT and Live Server.
AI-trebek/trebek-poetry.md Added a poem in the style of Norm Macdonald and Alex Trebek.
______MISC/cluebaseAPI-example.ts Added TypeScript module to fetch and sanitize random Jeopardy questions from ClueBase API.
______MISC/old-version-files/app_GOOD.js Added legacy JS functions for score updates, digit flip animations, Trebek animations, and AI API calls.
_____assets/AI/openai.js Added JS function to interact with OpenAI API and example usage.
_____assets/animations/sliding-animation.html, css/animations/sliding-animation.html Added HTML demo for sliding animation of a character element.
_____assets/animations/smoke-effect.html, css/animations/smoke-effect.html Added HTML demo for smoke effect animation with interactive button.
_____assets/arcade-cabinet/*.html, _new-assets/arcade-cabinet/*.html Added multiple HTML files rendering arcade cabinets and intro screens with SVG and CSS.
_____assets/comic-thought-bubble.html Added HTML snippet for comic-style thought bubble.
_____assets/components/arcade-cabinet.css Added CSS for arcade cabinet UI components.
_____assets/components/draggable-resizeable/* Added CSS and JS for draggable and resizable UI elements with layout persistence.
_____assets/components/footer.html Added HTML footer disclaimer snippet.
_____assets/components/nextjs-components/JeopardishRetroGame.module.css Added CSS module for retro game UI, including pixel borders and character styling.
_____assets/components/nextjs-components/jeopardish-retro-game.tsx Added React component for a CRT-style retro quiz game interface.
_____assets/dialog-bubble.html Added HTML and CSS for comic-style dialog bubble.
_____assets/glitch-jeopardy.js Added JS module to generate interactive Jeopardy-style quiz board with dynamic data loading.
_____assets/modals/sliding-message-modal.tsx Added React component for a sliding message panel modal.
_____brainstorm&planning/instructions.md Added markdown with planning notes and feature ideas for game enhancements.
_____new-technologies-to-integrate/genkit.md Added documentation for integrating Genkit AI tools.
answers-with-syntax-issues.json Added a new trivia question entry in JSON format.
backups/app_GOOD.js Removed legacy Jeopardy quiz game JS file with UI and logic.
css/animations.css Added CSS for title, smoke, button, plane, and ticker animations.
css/base.css Added base CSS and custom pixel font-face.
css/buttons.css Added CSS for various button styles, including retro and cartoonish looks.
css/fonts.css, fonts.css, fonts/stylesheet.css Added multiple font-face declarations for Korinna font family.
css/header.css, css/scoreboard.css, css/trebek.css Added empty or placeholder CSS files.
css/input.css Added CSS for input box with blinking cursor effect.
css/layout.css Added CSS for dark, pixel-art inspired game layout and responsive design.
css/media-queries.css Added CSS and JS for responsive mobile layout and keyboard detection.
css/speech-bubble.css Added CSS for speech bubble UI with pointer and responsive adjustments.
css/styles.css Added comprehensive CSS for retro game interface, speech bubbles, scoreboard, modals, ticker, and more.
css/thought-bubble-simple.css Added CSS for simple thought bubble UI.
css/ticker.css Added CSS for ticker plane and content elements.
firebase-config.js Added Firebase initialization and Firestore setup, exposing db globally.
fonts/demo.html Added HTML demo page for Korinna font family in multiple styles and sizes.
host-animations.js Added class for managing host character animations, modal, and disco mode with sound and UI effects.

Sequence Diagram(s)

sequenceDiagram
    participant User
    participant UI (Browser)
    participant HostAnimationManager
    participant DOM
    participant Sound

    User->>UI (Browser): Clicks animation button
    UI (Browser)->>HostAnimationManager: triggerAnimation(type)
    HostAnimationManager->>DOM: Update host element classes/styles
    HostAnimationManager->>Sound: Play animation sound
    HostAnimationManager->>DOM: Show exclamation/disco ball (if applicable)
    HostAnimationManager->>DOM: Animate host (move, scale, etc.)
    HostAnimationManager->>DOM: Reset animation state
Loading
sequenceDiagram
    participant User
    participant React App
    participant JeopardishRetroGame Component
    participant State
    participant UI

    User->>React App: Clicks "New Question" / "Show Answer" / "Check Answer"
    React App->>JeopardishRetroGame Component: Handle event
    JeopardishRetroGame Component->>State: Update score, streak, answer visibility
    JeopardishRetroGame Component->>UI: Render updated question, answer, scoreboard
    JeopardishRetroGame Component->>UI: Animate CRT flicker effect
Loading
sequenceDiagram
    participant User
    participant UI
    participant DraggableResizableJS
    participant localStorage

    User->>UI: Drag/resizes element
    UI->>DraggableResizableJS: Mouse events
    DraggableResizableJS->>UI: Update element position/size
    User->>UI: Clicks "Save Layout"
    UI->>DraggableResizableJS: saveLayout()
    DraggableResizableJS->>localStorage: Store layout JSON
    UI->>DraggableResizableJS: On page load, loadLayout()
    DraggableResizableJS->>localStorage: Retrieve layout JSON
    DraggableResizableJS->>UI: Apply saved positions/sizes
Loading

Poem

In the warren of code, new features abound,
Arcade lights flicker, with retro sounds.
Trebek may sidle, or moonwalk in style,
As smoke and ticker texts scroll by with a smile.
Rabbits hop, dragging boxes with glee—
Oh, what a joyful release this turned out to be!
🐰✨🕹️

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Actionable comments posted: 57

🔭 Outside diff range comments (2)
css/input.css (1)

28-28: ⚠️ Potential issue

Remove stray characters at end of file
Line 28 appears to be an accidental line number or stray digit. It should be removed.

-  }
-  }
- стр28
+  }
+}
css/animations/smoke-effect.html (1)

1-47: ⚠️ Potential issue

Remove duplicate file - creates maintenance issues.

This file is an exact duplicate of _____assets/animations/smoke-effect.html. Having identical code in multiple locations creates maintenance overhead and potential inconsistencies.

Choose one of the following approaches:

  1. Remove this duplicate and use only the version in _____assets/animations/
  2. Create a shared component if both locations need the smoke effect
  3. Use a symlink or reference to avoid duplication

Recommendation: Remove this file and use the version in _____assets/animations/ as the canonical implementation.

♻️ Duplicate comments (1)
_____assets/arcade-cabinet/arcade-cabinet-with-jeopardish-intro-screen copy.html (1)

8-76: Duplicate of earlier file identified
This block is identical to _new-assets/arcade-cabinet/arcade-cabinet-with-jeopardish-intro-screen copy.html. Please refer to that review for notes on externalizing styles and consolidating files.

🧹 Nitpick comments (62)
.gitignore (2)

4-4: Remove trailing whitespace
There's an extra space after gemini-api-key.md. Removing it prevents accidental commits of whitespace-only changes.

-gemini-api-key.md 
+gemini-api-key.md

1-4: Consider extending the ignore list
To further protect sensitive data and avoid committing build artifacts, you might add common patterns like environment files, log outputs, and coverage or build directories.

 node_modules/
 .DS_Store
 .codegpt
 gemini-api-key.md
+.env
+.env.*
+npm-debug.log*
+yarn-debug.log*
+dist/
+coverage/
.vscode/settings.json (1)

2-2: Avoid committing API keys directly
Instead of hardcoding the API key, reference an environment variable to keep credentials out of version control.

-    "CodeGPT.apiKey": "CodeGPT Plus Beta",
+    "CodeGPT.apiKey": "${env:CODEGPT_API_KEY}",
css/header.css (1)

1-1: Empty CSS file; consider placeholder or removal.
The css/header.css file currently contains no CSS rules. If it’s intended as a placeholder for future header styles, add a comment to document its purpose. Otherwise, remove it to avoid clutter.

Apply this diff to add a placeholder comment:

+/* Header styles */
css/trebek.css (1)

1-1: Empty CSS file; clarify intent or remove.
The css/trebek.css file is empty. If this is intended for Trebek-specific styling, add a placeholder comment. If not yet needed, consider removing to reduce unused files.

Example diff:

+/* Trebek character styles */
css/scoreboard.css (1)

1-1: Placeholder scoreboard CSS; add comment or remove.
No styles are defined in css/scoreboard.css. To indicate its intended use, add a comment, or remove the file until styles are added.

Example diff:

+/* Scoreboard styles */
_____assets/components/footer.html (1)

1-5: Good semantic structure; add ARIA role for accessibility.
Using the <footer> tag is appropriate. To enhance accessibility for assistive technologies, add role="contentinfo".

Apply this diff:

-  <footer class="bs-footer">
+  <footer class="bs-footer" role="contentinfo">
AI-trebek/trebek-poetry.md (3)

24-24: Replace non-standard “ya” to maintain consistency.
The colloquial “ya” may disrupt the tone—consider using “you.”

🧰 Tools
🪛 LanguageTool

[style] ~24-~24: The word “ya” is non-standard. Did you mean “you”, “your” or “yes”?
Context: ...Just give us a wave, and a "Hi, how are ya?" displayed. We'll be there, livin' lif...

(YA)


33-33: Remove unnecessary hyphen in “slightly-smelly.”
Adverbs ending in “ly” don’t require a hyphen when modifying adjectives.

🧰 Tools
🪛 LanguageTool

[uncategorized] ~33-~33: Although a hyphen is possible, it is not necessary in a compound modifier in which the first word is an adverb that ends in ‘ly’.
Context: ...x and I are back, like a couple of old, slightly-smelly socks. We're stuck together, like a bad...

(HYPHENATED_LY_ADVERB_ADJECTIVE)


55-55: Insert comma before quoted speech.
Add a comma before “says” for proper punctuation:

- And he says "The one with the mustache".
+ And he says, "The one with the mustache".
🧰 Tools
🪛 LanguageTool

[formatting] ~55-~55: Insert a comma before quoting reported speech: “says, "”…
Context: ...y". I'm like "Alex, who's that?" And he says "The one with the mustache". I'm all "Dud...

(SAID_COMMA_SPEECH)

css/base.css (2)

1-8: Consider adding a global box-sizing reset.
Including at the top of base.css:

*, *::before, *::after {
  box-sizing: border-box;
}

prevents layout glitches by ensuring padding and borders are included in element dimensions.

Also applies to: 10-16


19-22: Add font-display for better loading UX.
Within the @font-face block, include:

font-display: swap;

to avoid invisible text during font load.

_____assets/components/draggable-resizeable/draggable-resizeable.css (1)

1-11: Prevent text selection during drag.
Add user-select: none; to avoid accidental highlighting when users drag:

.draggable-resizable {
    position: absolute;
    border: 1px solid #ccc;
    background-color: #f4f4f4;
    overflow: hidden;
    resize: both;
    min-width: 50px;
    min-height: 50px;
    box-shadow: 0 4px 6px rgba(0, 0, 0, 0.1);
    cursor: grab;
+   user-select: none;
}
css/thought-bubble-simple.css (2)

1-11: Use relative units for responsiveness.
Replace fixed px values with em or rem (e.g., padding: 1.25rem; max-width: 12.5rem; font-size: 0.875rem;) to scale the bubble appropriately across viewports.


18-28: Introduce CSS variables for theme flexibility.
Define at the top:

:root {
  --bubble-bg: #fff;
  --bubble-border: #000;
  --bubble-tail-size: 1.25rem;
}

Then use:

.thought-bubble {
  background-color: var(--bubble-bg);
  border: 2px solid var(--bubble-border);
  border-radius: 50%;
  padding: var(--bubble-tail-size);
  /* … */
}
.bubble-tail {
  border-top: var(--bubble-tail-size) solid var(--bubble-border);
  /* … */
}
_____assets/components/nextjs-components/JeopardishRetroGame.module.css (2)

1-5: Optimize animation performance.
Consider adding:

.retro-text {
  will-change: text-shadow;
}

to hint browsers about the animated property and improve rendering.


12-20: Extract embedded SVGs for maintainability.
The long border-image-source and background-image data URIs reduce readability. Move these SVGs to separate files or CSS variables and reference them via url().

_____assets/AI/openai.js (1)

39-71: Remove duplicate commented code.

The commented-out code is identical to the active implementation and adds no value.

-// async function generateResponse(prompt) {
-//     const url = 'https://api.openai.com/v1/engines/davinci-codex/completions';
-//     const api_key = 'YOUR_API_KEY_HERE';
-  
-//     // Create the request body with the prompt and other parameters
-//     const requestBody = {
-//       prompt: prompt,
-//       max_tokens: 100,
-//       n: 1,
-//       stop: '\n',
-//       temperature: 0.7
-//     };
-  
-//     // Send the request to the OpenAI API and wait for the response
-//     const response = await fetch(url, {
-//       method: 'POST',
-//       headers: {
-//         'Content-Type': 'application/json',
-//         'Authorization': `Bearer ${api_key}`
-//       },
-//       body: JSON.stringify(requestBody)
-//     });
-  
-//     // Parse the response JSON and return the generated text
-//     const { choices } = await response.json();
-//     return choices[0].text;
-//   }
-  
-//   // Example usage:
-//   const prompt = 'Hello, Android Alex Trebek.';
-//   const response = await generateResponse(prompt);
-//   console.log(response);
_____assets/animations/sliding-animation.html (2)

7-19: Consider extracting inline styles for better maintainability.

While the animation logic is correct, inline styles make the code harder to maintain and reuse.

Consider moving styles to an external stylesheet or using CSS custom properties for better maintainability:

-    <style>
-        .character {
-            width: 100px;
-            height: 100px;
-            background-color: #3498db;
-            position: absolute;
-            left: -100px;
-            transition: left 0.5s ease-in-out;
-        }
-        .slide-in {
-            left: 0;
-        }
-    </style>
+    <link rel="stylesheet" href="animations.css">

And create a separate animations.css file with the styles.


22-23: Improve semantic HTML structure.

Consider adding more descriptive elements for better accessibility.

-    <div class="character" id="character"></div>
-    <button onclick="toggleSlide()">Toggle Slide</button>
+    <main>
+        <div class="character" id="character" aria-label="Animated character"></div>
+        <button onclick="toggleSlide()" aria-describedby="character">Toggle Slide</button>
+    </main>
fonts.css (2)

1-1: Fix inconsistent comment.

The comment mentions "Jeopardish" but the file defines "Korinna" fonts.

-/* Font declarations for Jeopardish */
+/* Font declarations for Korinna */

3-14: Consider font loading reliability and security.

Using external font URLs from third-party services can pose reliability and security risks.

Consider these alternatives:

  1. Self-host fonts: Download and serve fonts from your own domain
  2. Add font-display strategies: Already using font-display: swap which is good
  3. Monitor external service reliability: Ensure onlinewebfonts.com is reliable

For better reliability, consider self-hosting:

-    src: url('https://db.onlinewebfonts.com/t/0c724f6aa457310440cf8949c615cbd7.eot');
+    src: url('./fonts/korinna-regular.eot');
_____assets/modals/sliding-message-modal.tsx (1)

50-61: Consider extracting App component to separate file.

The App component should typically be in its own file for better organization.

Consider moving the App component to a separate file like App.tsx:

// App.tsx
import React from 'react';
import Header from './components/Header';
import SmoothSlidingPanel from './components/SmoothSlidingPanel';

const App: React.FC = () => {
  return (
    <div className="min-h-screen bg-gray-100">
      <Header />
      <main className="container mx-auto mt-8 p-4">
        <h2 className="text-xl font-semibold mb-4">Main Content</h2>
        <p>Your website content goes here.</p>
      </main>
      <SmoothSlidingPanel message="Welcome to our amazing site!" />
    </div>
  );
};

export default App;
_____brainstorm&planning/instructions.md (3)

5-6: Consolidate and clarify long sentence; enforce hyphenation
The sentence on line 5 is quite long and contains unhyphenated compound verbs. Splitting it and adding hyphens improves readability.

- need to remove or move unused files at the moment and explain in instructions or notes file where the operative files are located and add custom instructions to make sure LLMs know that just because files or folders are in our project folder, does not mean they are being used, so the references in the files should always be double checked... if it would just look in the index.html & see that currently none of the individual css files (split into separate css files for each component) are currently being used.
+ We need to remove or relocate unused files and, in an instructions or notes file, specify which files are actually in use. Add custom instructions so LLMs understand that presence in the project folder doesn’t imply usage. Always double-check references by inspecting `index.html`.
🧰 Tools
🪛 LanguageTool

[style] ~5-~5: For conciseness, consider replacing this expression with an adverb.
Context: ... - need to remove or move unused files at the moment and explain in instructions or notes fi...

(AT_THE_MOMENT)


[grammar] ~5-~5: The verb “double-checked” is spelled with a hyphen.
Context: ...eferences in the files should always be double checked... if it would just look in the index.h...

(DOUBLE_HYPHEN)


[style] ~5-~5: Consider replacing this phrase with the adverb “nicely” to avoid wordiness.
Context: ...es, and soon when we get things working in a nice way and feel ready to abstract things into ...

(IN_A_X_MANNER)


[typographical] ~5-~5: Two consecutive dots
Context: ...these individual files in the css folder.. But again, the point is this can easil...

(DOUBLE_PUNCTUATION)


[grammar] ~5-~5: The verb “double-checking” is spelled with a hyphen.
Context: ...oint is this can easily be seen by just double checking the imports and seeing that if files ar...

(DOUBLE_HYPHEN)


18-18: Remove trailing colon in heading
Headings shouldn’t end with a colon.

- ## Trebek animation ideas:
+ ## Trebek animation ideas
🧰 Tools
🪛 markdownlint-cli2 (0.17.2)

18-18: Trailing punctuation in heading
Punctuation: ':'

(MD026, no-trailing-punctuation)


26-27: Replace hard tabs and fix list indentation
Lines 26–27 use hard tabs and inconsistent indentation. Convert to two-space indentation.

-	- for the moment (and possibly in final version in some way - remains to be seen but could be fun as an easter egg perhaps), i'd like to add the ability to click on Trebek to cycle through the various versions of him
-	- as can be seen in the code, I currently have a whole bunch of different versions of trebek images being referenced in commented out code...
+  - For the moment (and possibly later—it’s fun as an Easter egg), I’d like to add the ability to click on Trebek to cycle through different host images.
+  - As shown in the code, I currently comment and uncomment individual Trebek image references; instead, automate loading all images in the `images/trebek/` folder.
🧰 Tools
🪛 LanguageTool

[grammar] ~26-~26: “Easter” is normally capitalized.
Context: ...mains to be seen but could be fun as an easter egg perhaps), i'd like to add the abili...

(HAPPY_EASTER)


[uncategorized] ~26-~26: Did you mean “I”?
Context: ...could be fun as an easter egg perhaps), i'd like to add the ability to click on T...

(I_LOWERCASE_PREMIUM)


[style] ~27-~27: Consider using “bunch”.
Context: ...be seen in the code, I currently have a whole bunch of different versions of trebek images ...

(WHOLE_LOT)

🪛 markdownlint-cli2 (0.17.2)

26-26: Unordered list indentation
Expected: 2; Actual: 1

(MD007, ul-indent)


26-26: Hard tabs
Column: 1

(MD010, no-hard-tabs)


27-27: Unordered list indentation
Expected: 2; Actual: 1

(MD007, ul-indent)


27-27: Hard tabs
Column: 1

(MD010, no-hard-tabs)

css/buttons.css (2)

5-6: Use transparent for zero-alpha backgrounds
rgba(255, 90, 230, 0) is equivalent to transparent. For clarity and intent, prefer transparent.

-    background-color: rgba(255, 90, 230, 0);
+    background-color: transparent;

112-119: Unify CSS class naming convention
You mix camelCase (.simpsonsButton) and kebab-case (.custom-btn). For consistency, prefer one style—kebab-case is conventional in CSS.

css/input.css (2)

1-8: Consistent naming for classes
.inputBox is camelCased, while other CSS in this repo uses kebab-case. Consider renaming to .input-box for consistency.


19-27: Add vendor prefixes for broader browser support
The @keyframes blink animation may need -webkit- prefix for compatibility.

@-webkit-keyframes blink {
  to { visibility: hidden; }
}
@keyframes blink {
  to { visibility: hidden; }
}
firebase-config.js (1)

23-25: Avoid polluting the global namespace
Assigning db to window.db can lead to conflicts. Instead, export it directly from this module:

export { db };
css/animations/sliding-animation.html (1)

22-30: Improve markup & event handling
Avoid inline onclick and specify <button type="button">. Move the listener into script:

-    <button onclick="toggleSlide()">Toggle Slide</button>
+    <button id="toggle-btn" type="button">Toggle Slide</button>

<script>
-   function toggleSlide() {
-       const character = document.getElementById('character');
-       character.classList.toggle('slide-in');
-   }
+   document.getElementById('toggle-btn').addEventListener('click', toggleSlide);
+   function toggleSlide() {
+     const character = document.getElementById('character');
+     character.classList.toggle('slide-in');
+   }
</script>
css/ticker.css (1)

1-35: Define concrete styles & cleanup placeholders
This sheet currently only contains comments and placeholders. Populate real styling for visibility and consistency. For example:

.ticker-unit {
     position: relative;
     display: flex;
     align-items: center;
-    /* Add any necessary styles to ensure visibility */
+    background-color: var(--ticker-bg, #222);
+    padding: 8px 16px;
     /* e.g., background-color, border, etc. */
}
.ticker-plane {
     position: relative;
     width: 100px;
     height: 50px;
-    /* Add any necessary styles to ensure visibility */
+    background-image: url('../images/plane.svg');
+    background-size: contain;
+    background-repeat: no-repeat;
}
.propeller {
     position: absolute;
     top: 0;
     left: 0;
     width: 20px;
     height: 20px;
-    /* Add any necessary styles to ensure visibility */
+    animation: spin 1s linear infinite;
}
.ticker-content {
     margin-left: 10px;
-    /* Add any necessary styles to ensure visibility */
+    font-size: 1rem;
+    color: var(--ticker-text, #fff);
}

Consider adopting BEM naming (.ticker__unit, etc.) for modularity.

_____new-technologies-to-integrate/genkit.md (1)

3-3: Use markdown link syntax for URLs
Avoid bare URLs (MD034). Convert to a link:

-https://console.firebase.google.com/u/0/project/jeoparody-e73a2/genai_monitoring
+[Firebase GenAI Monitoring Console](https://console.firebase.google.com/u/0/project/jeoparody-e73a2/genai_monitoring)
🧰 Tools
🪛 markdownlint-cli2 (0.17.2)

3-3: Bare URL used
null

(MD034, no-bare-urls)

_____assets/animations/smoke-effect.html (2)

16-16: Consider removing redundant positioning.

The initial left: 50% positioning is immediately overridden by the JavaScript randomization in line 40.

- left: 50%;

36-43: Add error handling for DOM operations.

Consider adding error handling for cases where the container might not exist or DOM operations fail.

function addSmoke() {
+   const container = document.querySelector('.smoke-container');
+   if (!container) {
+       console.warn('Smoke container not found');
+       return;
+   }
-   const container = document.querySelector('.smoke-container');
    const smoke = document.createElement('div');
    smoke.className = 'smoke';
    smoke.style.left = `${Math.random() * 100}%`;
    container.appendChild(smoke);
    setTimeout(() => smoke.remove(), 2000);
}
_____assets/dialog-bubble.html (3)

32-32: Consider making tail color consistent with theme.

The purple tail color (hsl(253, 64%, 54%)) doesn't match the black-and-white comic theme of the rest of the bubble.

- border-top: 30px solid hsl(253, 64%, 54%);
+ border-top: 30px solid #fff;
+ border-left: 1px solid #000; /* Add border to match bubble styling */

34-34: Remove commented code or document its purpose.

The commented transform property should either be removed or documented with a comment explaining why it's preserved.

- /* transform: rotate(-150deg); */

Or add context:

- /* transform: rotate(-150deg); */
+ /* transform: rotate(-150deg); // Alternative tail rotation - preserved for testing */

1-6: Consider adding accessibility attributes.

For better accessibility, consider adding ARIA attributes if this will be used dynamically.

- <div class="dialog-bubble">
+ <div class="dialog-bubble" role="dialog" aria-live="polite">
    <div class="bubble-content">
      <p>This is an updated dialog bubble with a comic book style and a bottom-left pointing tail.</p>
    </div>
    <div class="bubble-tail"></div>
  </div>
_new-assets/arcade-cabinet/arcade-cabinet-with-jeopardish-intro-screen.html (2)

67-71: Consider font loading optimization and fallback strategy.

The external font is loaded from Google Fonts, which could impact performance if the CDN is slow or unavailable. Consider implementing a font loading strategy with local fallbacks.

 @font-face {
     font-family: 'Press Start 2P';
     src: url('https://fonts.gstatic.com/s/pressstart2p/v14/e3t4euO8T-267oIAQAu6jDQyK3nVivM.woff2') format('woff2');
     font-display: swap;
+    font-display: fallback;
 }

Also consider adding a local fallback:

font-family: 'Press Start 2P', 'Courier New', monospace;

49-60: Improve responsive design consistency.

The font sizes use viewport width (vw) units which may cause text to become too small on very wide screens or too large on very narrow screens. Consider using clamp() for better responsive control.

 .game-title {
-    font-size: 3vw;
+    font-size: clamp(1.5rem, 3vw, 4rem);
     margin-bottom: 2vw;
     text-shadow: 0.3vw 0.3vw #0000FF;
 }
 .subtitle {
-    font-size: 1.5vw;
+    font-size: clamp(0.8rem, 1.5vw, 2rem);
     margin-bottom: 4vw;
     color: #00FFFF;
 }
 .press-start {
-    font-size: 2vw;
+    font-size: clamp(1rem, 2vw, 2.5rem);
     animation: blink 1s infinite;
 }
fonts/demo.html (2)

162-169: Improve semantic HTML structure for better accessibility.

The demo sections use generic div elements which could be more semantic for screen readers and SEO.

-<div class="demo">
-    <h1 style="font-family: 'Korinna'; font-weight: bold; font-style: italic;">Korinna Bold-Italic</h1>
+<section class="demo" aria-labelledby="korinna-bold-italic">
+    <h2 id="korinna-bold-italic" style="font-family: 'Korinna'; font-weight: bold; font-style: italic;">Korinna Bold-Italic</h2>

This pattern should be applied to all demo sections (lines 162, 190, 219, 248).


168-169: Consider making preload examples more practical.

The preload examples show escaped HTML which may be confusing. Consider providing both the escaped version for copy-paste and a working example.

Add a note explaining the usage:

 <pre title="Preload (optional)">
+<!-- Copy this HTML to your document head: -->
 &lt;link rel=&quot;preload&quot; href=&quot;KorinnaBold-Italic.woff2&quot; as=&quot;font&quot; type=&quot;font/woff2&quot; crossorigin&gt;</pre>
_____assets/arcade-cabinet/arcade-cabinet-html-01.html (2)

118-121: Improve template structure for better reusability.

The placeholder content uses inline styles which makes it harder to maintain and customize. Consider using CSS classes for consistency with other variants.

 <div class="screen-content">
     <!-- Your game content goes here -->
-    <h1 style="color: white; text-align: center;">Your Game Here</h1>
+    <h1 class="game-title placeholder">Your Game Here</h1>
 </div>

Add corresponding CSS:

+.game-title.placeholder {
+    color: white;
+    text-align: center;
+    font-size: 2rem;
+}

31-43: Consider adding consistent styling options.

This base template could benefit from CSS custom properties to make it easier to customize colors and dimensions without duplicating code.

+:root {
+    --cabinet-bg: #2c3e50;
+    --screen-bg: rgba(0, 0, 0, 0.8);
+    --screen-border-radius: 20px;
+}
+
 .screen-content {
     position: absolute;
     top: 10%;
     left: 10%;
     width: 80%;
     height: 62.5%;
     display: flex;
     align-items: center;
     justify-content: center;
-    background-color: rgba(0, 0, 0, 0.8);
-    border-radius: 20px;
+    background-color: var(--screen-bg);
+    border-radius: var(--screen-border-radius);
     overflow: hidden;
 }
_new-assets/arcade-cabinet/arcade-cabinet-html-01.html (1)

49-117: Improve SVG accessibility with <title> and <desc> elements
The <svg> lacks descriptive <title> and <desc> elements or ARIA attributes. Adding these will provide context for screen readers and improve overall accessibility.

_____assets/components/arcade-cabinet.css (1)

48-61: Consider responsive sizing for arcade buttons
Fixed 100px × 50px dimensions may not scale well on smaller devices. You could use relative units (e.g., vw, vh, rem) or add media-query overrides to adjust button sizes on mobile viewports.

_new-assets/arcade-cabinet/arcade-cabinet-with-jeopardish-intro-screen copy.html (1)

146-150: Consolidate duplicated files across directories
This Jeopardish intro screen exists in both _new-assets/.../copy.html and _____assets/.../copy.html. Consolidate to a single canonical file to reduce duplication and maintenance overhead.

_____assets/arcade-cabinet/arcade-cabinet-html-02.html (1)

81-159: Add accessibility annotations to SVG
Like other cabinet files, include <title> and <desc> inside the <svg> to improve screen-reader support.

_____assets/arcade-cabinet/arcade-cabinet-with-jeopardish-intro-screen.html (2)

67-71: Consider self-hosting fonts for better privacy and performance.

Loading fonts from Google Fonts creates external dependencies and potential privacy concerns. The font-display: swap is good for performance, but consider downloading and self-hosting the font files for better control over loading and user privacy.

-        @font-face {
-            font-family: 'Press Start 2P';
-            src: url('https://fonts.gstatic.com/s/pressstart2p/v14/e3t4euO8T-267oIAQAu6jDQyK3nVivM.woff2') format('woff2');
-            font-display: swap;
-        }
+        @font-face {
+            font-family: 'Press Start 2P';
+            src: url('./fonts/press-start-2p.woff2') format('woff2');
+            font-display: swap;
+        }

44-44: Add fallback fonts for better compatibility.

The font-family declaration only includes the custom font and a generic cursive fallback. Consider adding system fonts that better match the pixel aesthetic.

-            font-family: 'Press Start 2P', cursive;
+            font-family: 'Press Start 2P', 'Courier New', monospace, cursive;
css/speech-bubble.css (2)

2-17: Remove commented dead code.

The commented CSS block should be removed to improve code maintainability and reduce file size. If this code is needed for reference, consider documenting the rationale in comments or version control.

-/* .speechBubble {
-    position: relative;
-    background: #10347c;
-    box-shadow: 5px 5px 5px rgba(254, 166, 255, 0.487); 
-    width: 90%;
-    max-width: 800px;
-    text-rendering: optimizeLegibility;
-    border-radius: 25px;
-    text-align: center;
-    display: flex;
-    flex-direction: column;
-    color: white;
-    border: 3px solid #ffffff;
-    justify-content: space-between;
-    z-index: 1;
-} */

21-21: Consider using standard border-radius units.

Using border-radius: 23% creates an unusual oval shape that may not render consistently across different aspect ratios. Consider using pixel or rem values for more predictable results.

-    border-radius: 23%;
+    border-radius: 20px;
css/layout.css (2)

11-11: Consider accessibility implications of overflow: hidden.

Setting overflow: hidden on the body prevents scrolling, which can create accessibility issues for users who need to zoom or have different viewport sizes. Consider whether this is necessary for the game design.

-    overflow: hidden;
+    overflow: auto;

154-167: Optimize animation performance.

The smoke animation repeatedly scales and changes opacity, which can be GPU-intensive. Consider using will-change property to optimize performance and transform3d for better hardware acceleration.

 @keyframes smoke {
     0% {
         opacity: 0;
-        transform: translate(-50%, -50%) scale(0.5);
+        transform: translate3d(-50%, -50%, 0) scale(0.5);
     }
     50% {
         opacity: 1;
-        transform: translate(-50%, -50%) scale(1);
+        transform: translate3d(-50%, -50%, 0) scale(1);
     }
     100% {
         opacity: 0;
-        transform: translate(-50%, -50%) scale(1.5);
+        transform: translate3d(-50%, -50%, 0) scale(1.5);
     }
 }

And add to the element:

 #joint-smoke {
     position: absolute;
     top: 50%;
     left: 50%;
     transform: translate(-50%, -50%);
     width: 100px;
     height: 100px;
     background: url('../images/trebek/trebek-dope-01.svg') no-repeat center;
     background-size: contain;
     opacity: 0;
     animation: smoke 5s infinite;
+    will-change: transform, opacity;
 }
_____assets/components/nextjs-components/jeopardish-retro-game.tsx (1)

36-39: Implement actual question loading logic.

The "New Question" button currently just sets placeholder text. This should integrate with the API mentioned in the AI summary.

The current implementation is incomplete. Would you like me to generate proper question loading logic that integrates with the getRandomQuestion function from the ClueBase API?

 onClick={() => {
-  setQuestion('New question loaded!')
+  // TODO: Integrate with getRandomQuestion from cluebaseAPI-example.ts
+  loadNewQuestion()
   setShowAnswer(false)
 }}
css/media-queries.css (1)

18-18: Consider additional safe area handling.

While padding-bottom: env(safe-area-inset-bottom) is good, consider adding other safe area insets for devices with notches.

 .game-container {
     position: fixed;
     top: 0;
     left: 0;
     right: 0;
     bottom: 0;
     display: flex;
     flex-direction: column;
     justify-content: center;
     align-items: center;
+    padding-top: env(safe-area-inset-top);
+    padding-left: env(safe-area-inset-left);
+    padding-right: env(safe-area-inset-right);
     padding-bottom: env(safe-area-inset-bottom);
 }
host-animations.js (1)

98-122: Consider making image paths configurable.

Hard-coded image paths make the code less maintainable and portable.

Create a configuration object for host images:

+const HOST_IMAGES = {
+  '1': 'images/trebek/trebek-good-04.png',
+  '2': 'images/trebek/trebek-good-02.png',
+  '3': 'images/trebek/trebek-good-03.png'
+};

 changeHost(hostNumber) {
   const hostImage = document.getElementById('trebekImage');
   if (hostImage) {
-    switch(hostNumber) {
-      case '1':
-        hostImage.src = 'images/trebek/trebek-good-04.png';
-        break;
-      case '2':
-        hostImage.src = 'images/trebek/trebek-good-02.png';
-        break;
-      case '3':
-        hostImage.src = 'images/trebek/trebek-good-03.png';
-        break;
-    }
+    const imagePath = HOST_IMAGES[hostNumber];
+    if (imagePath) {
+      hostImage.src = imagePath;
+    }
css/animations.css (3)

62-65: Duplicate .smoke selector definitions.
You define .smoke (and related .pixel-smoke, .nes-smoke) styling both at lines 62–65 and again at lines 133–141 with slightly different rules. Consolidate these into one set of rules or namespace them (e.g. .rise-smoke vs. .pixel-smoke) to reduce duplication.

Also applies to: 133-141


37-42: Missing vendor prefixes for critical animations.
To ensure broader browser support, consider adding @-webkit-keyframes tubeBoot alongside @keyframes tubeBoot and -webkit-animation fallbacks on .tube-tv-screen.


1-27: Performance tip: use will-change.
For smooth long-running animations like titleAnimation, adding will-change: transform, opacity; to .title-animation can help the browser optimize rendering.

css/styles.css (1)

65-69: Box-sizing reset duplication.
You apply box-sizing: border-box on both html, body and again on *, *::before, *::after. It’s more common to set it just once via the universal selector. You can remove lines 14–15 (box-sizing on body).

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📒 Files selected for processing (51)
  • .gitignore (1 hunks)
  • .vscode/settings.json (1 hunks)
  • AI-trebek/trebek-poetry.md (1 hunks)
  • ______MISC/cluebaseAPI-example.ts (1 hunks)
  • ______MISC/old-version-files/app_GOOD.js (1 hunks)
  • _____assets/AI/openai.js (1 hunks)
  • _____assets/animations/sliding-animation.html (1 hunks)
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  • _____assets/arcade-cabinet/arcade-cabinet-with-jeopardish-intro-screen copy.html (1 hunks)
  • _____assets/arcade-cabinet/arcade-cabinet-with-jeopardish-intro-screen.html (1 hunks)
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  • _____assets/components/nextjs-components/JeopardishRetroGame.module.css (1 hunks)
  • _____assets/components/nextjs-components/jeopardish-retro-game.tsx (1 hunks)
  • _____assets/dialog-bubble.html (1 hunks)
  • _____assets/glitch-jeopardy.js (1 hunks)
  • _____assets/modals/sliding-message-modal.tsx (1 hunks)
  • _____brainstorm&planning/instructions.md (1 hunks)
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  • answers-with-syntax-issues.json (1 hunks)
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  • css/speech-bubble.css (1 hunks)
  • css/styles.css (1 hunks)
  • css/thought-bubble-simple.css (1 hunks)
  • css/ticker.css (1 hunks)
  • css/trebek.css (1 hunks)
  • firebase-config.js (1 hunks)
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💤 Files with no reviewable changes (1)
  • backups/app_GOOD.js
🧰 Additional context used
🪛 LanguageTool
AI-trebek/trebek-poetry.md

[style] ~24-~24: The word “ya” is non-standard. Did you mean “you”, “your” or “yes”?
Context: ...Just give us a wave, and a "Hi, how are ya?" displayed. We'll be there, livin' lif...

(YA)


[uncategorized] ~33-~33: Although a hyphen is possible, it is not necessary in a compound modifier in which the first word is an adverb that ends in ‘ly’.
Context: ...x and I are back, like a couple of old, slightly-smelly socks. We're stuck together, like a bad...

(HYPHENATED_LY_ADVERB_ADJECTIVE)


[formatting] ~55-~55: Insert a comma before quoting reported speech: “says, "”…
Context: ...y". I'm like "Alex, who's that?" And he says "The one with the mustache". I'm all "Dud...

(SAID_COMMA_SPEECH)

_____brainstorm&planning/instructions.md

[style] ~5-~5: For conciseness, consider replacing this expression with an adverb.
Context: ... - need to remove or move unused files at the moment and explain in instructions or notes fi...

(AT_THE_MOMENT)


[grammar] ~5-~5: The verb “double-checked” is spelled with a hyphen.
Context: ...eferences in the files should always be double checked... if it would just look in the index.h...

(DOUBLE_HYPHEN)


[style] ~5-~5: Consider replacing this phrase with the adverb “nicely” to avoid wordiness.
Context: ...es, and soon when we get things working in a nice way and feel ready to abstract things into ...

(IN_A_X_MANNER)


[typographical] ~5-~5: Two consecutive dots
Context: ...these individual files in the css folder.. But again, the point is this can easil...

(DOUBLE_PUNCTUATION)


[grammar] ~5-~5: The verb “double-checking” is spelled with a hyphen.
Context: ...oint is this can easily be seen by just double checking the imports and seeing that if files ar...

(DOUBLE_HYPHEN)


[uncategorized] ~10-~10: You might be missing the article “the” here.
Context: ... digits when score changes - Or change scoreboard to be flippovers like an old school ala...

(AI_EN_LECTOR_MISSING_DETERMINER_THE)


[uncategorized] ~20-~20: You might be missing the article “the” here.
Context: ...s joint at random intervals - sidle off edge of screen - hide below screen slowly, t...

(AI_EN_LECTOR_MISSING_DETERMINER_THE)


[uncategorized] ~20-~20: You might be missing the article “the” here.
Context: ...at random intervals - sidle off edge of screen - hide below screen slowly, then pop ba...

(AI_EN_LECTOR_MISSING_DETERMINER_THE)


[uncategorized] ~21-~21: You might be missing the article “the” here.
Context: ...- sidle off edge of screen - hide below screen slowly, then pop back up in surprised y...

(AI_EN_LECTOR_MISSING_DETERMINER_THE)


[uncategorized] ~22-~22: If this is a compound adjective that modifies the following noun, use a hyphen.
Context: ... motherfucker, or other silly phrases - AI generated responses of all sorts with system prom...

(EN_COMPOUND_ADJECTIVE_INTERNAL)


[grammar] ~26-~26: “Easter” is normally capitalized.
Context: ...mains to be seen but could be fun as an easter egg perhaps), i'd like to add the abili...

(HAPPY_EASTER)


[uncategorized] ~26-~26: Did you mean “I”?
Context: ...could be fun as an easter egg perhaps), i'd like to add the ability to click on T...

(I_LOWERCASE_PREMIUM)


[style] ~27-~27: Consider using “bunch”.
Context: ...be seen in the code, I currently have a whole bunch of different versions of trebek images ...

(WHOLE_LOT)


[misspelling] ~37-~37: This word is normally spelled with a hyphen.
Context: ...especially a lot of Norm MacDonaldesque one liners and puns... Create a json full of thes...

(EN_COMPOUNDS_ONE_LINERS)

🪛 Biome (1.9.4)
answers-with-syntax-issues.json

[error] 12-12: End of file expected

Use an array for a sequence of values: [1, 2]

(parse)

______MISC/cluebaseAPI-example.ts

[error] 5-6: Illegal use of an import declaration not at the top level

move this declaration to the top level

(parse)


[error] 3-4: Unexpected label.

Only loops should be labeled.
The use of labels for other statements is suspicious and unfamiliar.

(lint/suspicious/noConfusingLabels)

css/media-queries.css

[error] 63-63: expected , but instead found (

Remove (

(parse)


[error] 63-63: expected , but instead found (

Remove (

(parse)


[error] 64-64: Expected a compound selector but instead found '='.

Expected a compound selector here.

(parse)


[error] 64-64: expected , but instead found window

Remove window

(parse)


[error] 64-64: expected , but instead found ;

Remove ;

(parse)


[error] 65-65: expected , but instead found const

Remove const

(parse)


[error] 65-65: Expected a compound selector but instead found '='.

Expected a compound selector here.

(parse)


[error] 65-65: expected , but instead found document

Remove document

(parse)


[error] 65-65: expected , but instead found ;

Remove ;

(parse)


[error] 66-66: expected , but instead found if

Remove if

(parse)


[error] 66-66: Expected a compound selector but instead found '('.

Expected a compound selector here.

(parse)


[error] 66-66: expected , but instead found viewportHeight

Remove viewportHeight

(parse)


[error] 66-66: Expected a compound selector but instead found '<'.

Expected a compound selector here.

(parse)


[error] 66-66: expected , but instead found bodyHeight

Remove bodyHeight

(parse)


[error] 66-66: expected , but instead found )

Remove )

(parse)


[error] 67-67: expected , but instead found (

Remove (

(parse)


[error] 68-68: expected , but instead found else

Remove else

(parse)


[error] 69-69: expected , but instead found (

Remove (

(parse)


[error] 71-71: expected { but instead the file ends

the file ends here

(parse)

css/styles.css

[error] 382-382: expected , but instead found ;

Remove ;

(parse)


[error] 383-383: expected , but instead found font-size

Remove font-size

(parse)


[error] 383-383: Unexpected value or character.

Expected one of:

(parse)


[error] 383-383: expected , but instead found vmin

Remove vmin

(parse)


[error] 383-383: expected , but instead found ;

Remove ;

(parse)


[error] 384-384: expected , but instead found font-weight

Remove font-weight

(parse)


[error] 384-384: expected , but instead found ;

Remove ;

(parse)


[error] 385-385: expected , but instead found margin-bottom

Remove margin-bottom

(parse)


[error] 385-385: Unexpected value or character.

Expected one of:

(parse)


[error] 385-385: expected , but instead found px

Remove px

(parse)


[error] 385-385: expected , but instead found ;

Remove ;

(parse)


[error] 386-386: expected , but instead found text-shadow

Remove text-shadow

(parse)


[error] 386-386: Unexpected value or character.

Expected one of:

(parse)


[error] 386-386: expected , but instead found px

Remove px

(parse)


[error] 386-386: Expected a compound selector but instead found '3'.

Expected a compound selector here.

(parse)


[error] 386-386: expected , but instead found px

Remove px

(parse)


[error] 386-386: Expected a compound selector but instead found '0'.

Expected a compound selector here.

(parse)


[error] 386-386: expected , but instead found px

Remove px

(parse)


[error] 386-386: expected , but instead found ;

Remove ;

(parse)


[error] 387-387: expected , but instead found letter-spacing

Remove letter-spacing

(parse)


[error] 387-387: Unexpected value or character.

Expected one of:

(parse)


[error] 387-387: expected , but instead found px

Remove px

(parse)


[error] 387-387: expected , but instead found ;

Remove ;

(parse)


[error] 389-390: expected , but instead found #

Remove #

(parse)

🪛 markdownlint-cli2 (0.17.2)
_____new-technologies-to-integrate/genkit.md

3-3: Bare URL used
null

(MD034, no-bare-urls)

_____brainstorm&planning/instructions.md

17-17: Hard tabs
Column: 1

(MD010, no-hard-tabs)


18-18: Trailing punctuation in heading
Punctuation: ':'

(MD026, no-trailing-punctuation)


24-24: Trailing punctuation in heading
Punctuation: ':'

(MD026, no-trailing-punctuation)


26-26: Unordered list indentation
Expected: 2; Actual: 1

(MD007, ul-indent)


26-26: Hard tabs
Column: 1

(MD010, no-hard-tabs)


27-27: Unordered list indentation
Expected: 2; Actual: 1

(MD007, ul-indent)


27-27: Hard tabs
Column: 1

(MD010, no-hard-tabs)


32-32: Trailing punctuation in heading
Punctuation: ':'

(MD026, no-trailing-punctuation)


36-36: Trailing punctuation in heading
Punctuation: ':'

(MD026, no-trailing-punctuation)

🔇 Additional comments (21)
.gitignore (1)

1-3: Valid common ignore patterns
Ignoring node_modules/, .DS_Store, and .codegpt is appropriate for this project.

.vscode/settings.json (1)

3-3: Live Server port configuration is fine
Using port 5501 for the Live Server extension aligns with the project’s development setup.

AI-trebek/trebek-poetry.md (1)

1-56: Overall: Creative addition aligns with project theme.
The poem enriches the quiz-show atmosphere without affecting code.

🧰 Tools
🪛 LanguageTool

[style] ~24-~24: The word “ya” is non-standard. Did you mean “you”, “your” or “yes”?
Context: ...Just give us a wave, and a "Hi, how are ya?" displayed. We'll be there, livin' lif...

(YA)


[uncategorized] ~33-~33: Although a hyphen is possible, it is not necessary in a compound modifier in which the first word is an adverb that ends in ‘ly’.
Context: ...x and I are back, like a couple of old, slightly-smelly socks. We're stuck together, like a bad...

(HYPHENATED_LY_ADVERB_ADJECTIVE)


[formatting] ~55-~55: Insert a comma before quoting reported speech: “says, "”…
Context: ...y". I'm like "Alex, who's that?" And he says "The one with the mustache". I'm all "Dud...

(SAID_COMMA_SPEECH)

fonts.css (1)

31-33: Good fallback font strategy.

The fallback to Times New Roman and serif is appropriate for maintaining readability if the custom font fails to load.

_____assets/modals/sliding-message-modal.tsx (1)

9-42: Well-implemented sliding panel with good UX patterns.

The component demonstrates good practices:

  • Proper state management with useState
  • Smooth CSS transitions
  • Responsive design (full width on mobile, fixed width on desktop)
  • Accessibility considerations with proper button elements
  • Clean component structure
firebase-config.js (1)

1-2:

Details

✅ Verification successful

Import Firebase before initialization
The code references the firebase global without any imports. If you’re bundling with ES modules, ensure you import the SDK packages (e.g., import firebase from 'firebase/app'; import 'firebase/firestore'; import 'firebase/analytics';), or confirm that the corresponding <script> tags are loaded before this file.


🏁 Script executed:

#!/bin/bash
# Search for firebase imports in firebase-config.js
rg "import .*firebase" -n firebase-config.js
rg "require\(['\"]firebase" -n firebase-config.js

# Search for any firebase usage (e.g., initializeApp) within firebase-config.js
rg "firebase\." -n firebase-config.js -A2 -B2

Length of output: 447


🏁 Script executed:

#!/bin/bash
# List all HTML files in the repository
fd --type f --extension html

# Search for Firebase SDK script tags in all HTML files
rg "<script[^>]*firebase[^>]*>" -n

Length of output: 1413


No action needed: Firebase SDK is correctly loaded before initialization
We’ve verified that in index.html the Firebase compat SDK scripts (app, auth, and firestore) are included on lines 33–35 before your firebase-config.js on line 38. This ensures the firebase global is available for initializeApp, firestore(), and optional analytics() calls.

_____assets/animations/smoke-effect.html (1)

1-47: LGTM! Clean smoke animation implementation.

The smoke effect is well-implemented with proper CSS animations and DOM cleanup. The combination of transform, scale, and opacity creates a realistic smoke effect.

______MISC/cluebaseAPI-example.ts (1)

16-17: Update function call to match new signature.

If the recursive retry safeguard is implemented, update the initial call in getRandomQuestion.

Ensure the function call matches the updated signature:

- const randomClue = await fetchRandomClue();
+ const randomClue = await fetchRandomClue();

No change needed here, but verify if default parameter works as expected.

_____assets/dialog-bubble.html (1)

1-36: LGTM! Nice comic-style dialog bubble implementation.

The dialog bubble component has a clean structure with effective use of CSS borders to create the tail. The comic book aesthetic is well-executed.

fonts/demo.html (1)

17-59: LGTM! Clean CSS reset implementation.

The Eric Meyer CSS reset is properly implemented and credited. This provides a solid foundation for consistent cross-browser styling.

______MISC/old-version-files/app_GOOD.js (1)

26-37: LGTM! Clean animation state management.

The animateTrebek function properly manages CSS class states by removing all animation classes before adding the new one, preventing conflicts.

_____assets/arcade-cabinet/arcade-cabinet-with-jeopardish-intro-screen.html (1)

77-144: LGTM! Well-structured SVG with proper gradients.

The SVG arcade cabinet design is well-implemented with proper use of gradients, paths, and organized structure. The gradient definitions and cabinet elements create a realistic arcade machine appearance.

css/speech-bubble.css (2)

48-81: LGTM! Well-structured component styling.

The individual box styles are well-organized with appropriate color schemes, typography, and responsive font sizing. The use of calc() for responsive font sizes and proper color hierarchy (white, gold) creates good visual distinction.


84-107: Good responsive design implementation.

The media queries properly adjust layout and typography for mobile devices. The breakpoint at 768px is standard and the adjustments maintain readability and usability on smaller screens.

css/layout.css (2)

169-230: Excellent responsive design implementation.

The media queries provide comprehensive responsive coverage with appropriate breakpoints (768px and 480px) and sensible adjustments to layout, typography, and element sizes. The progressive scaling maintains usability across device sizes.


60-74: Good interactive button styling.

The button styles effectively use the retro theme with proper hover states and transitions. The color inversion on hover provides clear visual feedback while maintaining the pixel-art aesthetic.

css/media-queries.css (1)

1-41: Good responsive design approach for mobile devices.

The media query implementation properly handles mobile viewport issues and keyboard interactions with appropriate CSS properties.

_____assets/glitch-jeopardy.js (1)

1-21: Good modular design with functional approach.

The code is well-structured with clear separation of concerns and functional programming patterns.

host-animations.js (2)

23-63: Good event listener setup with proper delegation.

The event listener setup is well-structured with proper event delegation and clear separation of concerns.


124-144: Excellent async animation management.

The animation queuing system with the isAnimating flag prevents concurrent animations and ensures smooth execution.

css/styles.css (1)

1-4: Global overflow hidden has wide impact.
You’ve set overflow: hidden on html, body, disabling default scrolling. Since you rely on inner containers for scroll, confirm this doesn’t hinder accessibility or mobile UX.

Comment on lines +8 to +37
<style>
.thought-bubble {
position: relative;
background-color: #fff;
border: 2px solid #000;
border-radius: 50%;
padding: 20px;
max-width: 200px;
box-shadow: 5px 5px 0 0 #000;
font-family: 'Comic Sans MS', cursive, sans-serif;
font-size: 14px;
}

.bubble-content {
position: relative;
z-index: 1;
}

.bubble-tail {
position: absolute;
bottom: -20px;
left: 50%;
transform: translateX(-50%);
width: 0;
height: 0;
border-top: 20px solid #000;
border-left: 20px solid transparent;
border-right: 20px solid transparent;
}
</style>
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🛠️ Refactor suggestion

Extract inline <style> block to external CSS.
Inline styles couple presentation with markup. Create css/thought-bubble.css and move all rules there, then remove this <style> block and reference the new stylesheet in your build or layout.

Example refactor:

-<style>
-  .thought-bubble {
-    position: relative;
-    background-color: #fff;
-    border: 2px solid #000;
-    border-radius: 50%;
-    padding: 20px;
-    max-width: 200px;
-    box-shadow: 5px 5px 0 0 #000;
-    font-family: 'Comic Sans MS', cursive, sans-serif;
-    font-size: 14px;
-  }
-
-  .bubble-content {
-    position: relative;
-    z-index: 1;
-  }
-
-  .bubble-tail {
-    position: absolute;
-    bottom: -20px;
-    left: 50%;
-    transform: translateX(-50%);
-    width: 0;
-    height: 0;
-    border-top: 20px solid #000;
-    border-left: 20px solid transparent;
-    border-right: 20px solid transparent;
-  }
-</style>
+<!-- Styles moved to css/thought-bubble.css -->

And in css/thought-bubble.css:

.thought-bubble {
  position: relative;
  background-color: #fff;
  border: 2px solid #000;
  border-radius: 50%;
  padding: 20px;
  max-width: 200px;
  box-shadow: 5px 5px 0 0 #000;
  font-family: 'Comic Sans MS', cursive, sans-serif;
  font-size: 14px;
}

.bubble-content {
  position: relative;
  z-index: 1;
}

.bubble-tail {
  position: absolute;
  bottom: -20px;
  left: 50%;
  transform: translateX(-50%);
  width: 0;
  height: 0;
  border-top: 20px solid #000;
  border-left: 20px solid transparent;
  border-right: 20px solid transparent;
}
🤖 Prompt for AI Agents
In _____assets/comic-thought-bubble.html around lines 8 to 37, the inline
<style> block containing CSS for the thought bubble should be extracted to an
external stylesheet. Create a new file named css/thought-bubble.css, move all
the CSS rules from the inline <style> block into this file, then remove the
entire <style> block from the HTML file. Finally, update your build or layout to
include a reference to the new css/thought-bubble.css stylesheet so the styles
are applied externally.

Comment on lines +1 to +6
<div class="thought-bubble">
<div class="bubble-content">
<p>This is a sample thought bubble with a comic book style.</p>
</div>
<div class="bubble-tail"></div>
</div>
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🛠️ Refactor suggestion

Separate markup from presentation.
The thought bubble component includes inline <style> definitions further down. Extract the CSS into an external stylesheet (e.g., css/thought-bubble.css) to improve maintainability and reuse.

🤖 Prompt for AI Agents
In _____assets/comic-thought-bubble.html lines 1 to 6, the thought bubble
component currently includes inline CSS styles within the HTML file. To improve
maintainability and reuse, move all CSS styles related to this component into a
separate external stylesheet named css/thought-bubble.css. Then, link this
stylesheet in the HTML file's head section and remove the inline style
definitions from the HTML.

Comment on lines +31 to +34
// Example usage:
const prompt = 'Hello, Android Alex Trebek.'; // Prompt for the AI to generate a response to
const response = await generateResponse(prompt); // Generate a response and wait for it to be returned
console.log(response); // Log the response to the console
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🛠️ Refactor suggestion

Wrap example usage in a proper function.

The top-level await usage will cause issues in most environments.

-  // Example usage:
-  const prompt = 'Hello, Android Alex Trebek.'; // Prompt for the AI to generate a response to
-  const response = await generateResponse(prompt); // Generate a response and wait for it to be returned
-  console.log(response); // Log the response to the console
+  // Example usage:
+  async function exampleUsage() {
+    try {
+      const prompt = 'Hello, Android Alex Trebek.';
+      const response = await generateResponse(prompt);
+      console.log(response);
+    } catch (error) {
+      console.error('Failed to generate response:', error);
+    }
+  }
+  
+  // Uncomment to run example:
+  // exampleUsage();
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

Suggested change
// Example usage:
const prompt = 'Hello, Android Alex Trebek.'; // Prompt for the AI to generate a response to
const response = await generateResponse(prompt); // Generate a response and wait for it to be returned
console.log(response); // Log the response to the console
// Example usage:
async function exampleUsage() {
try {
const prompt = 'Hello, Android Alex Trebek.';
const response = await generateResponse(prompt);
console.log(response);
} catch (error) {
console.error('Failed to generate response:', error);
}
}
// Uncomment to run example:
// exampleUsage();
🤖 Prompt for AI Agents
In _____assets/AI/openai.js around lines 31 to 34, the example usage code uses
top-level await, which can cause issues in many environments. Wrap the example
usage code inside an async function, then call that function to ensure proper
handling of the await expression without top-level await.

Comment on lines +3 to +29
async function generateResponse(prompt) {
const url = 'https://api.openai.com/v1/engines/davinci-codex/completions';
const api_key = 'YOUR_API_KEY_HERE';

// Create the request body with the prompt and other parameters
const requestBody = {
prompt: prompt,
max_tokens: 100, // Limit the response to 100 tokens
n: 1, // Only generate one completion
stop: '\n', // Stop generation at the end of the sentence
temperature: 0.7 // Control the creativity of the AI's response
};

// Send the request to the OpenAI API and wait for the response
const response = await fetch(url, {
method: 'POST',
headers: {
'Content-Type': 'application/json',
'Authorization': `Bearer ${api_key}` // Include your API key in the Authorization header
},
body: JSON.stringify(requestBody) // Convert the request body to a JSON string
});

// Parse the response JSON and return the generated text
const { choices } = await response.json(); // Extract the choices array from the response JSON
return choices[0].text; // Assume we only requested one completion and return the text of the first choice
}
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⚠️ Potential issue

Critical security and API issues need immediate attention.

This code has several critical problems:

  1. Security vulnerability: Hard-coded API key placeholder exposes credentials
  2. Deprecated API: The davinci-codex engine was deprecated by OpenAI
  3. Missing error handling: No handling for API failures or network issues
  4. Top-level await: Example usage uses await at module level without proper context

Apply these fixes:

-async function generateResponse(prompt) {
-    const url = 'https://api.openai.com/v1/engines/davinci-codex/completions';
-    const api_key = 'YOUR_API_KEY_HERE';
+async function generateResponse(prompt) {
+    const url = 'https://api.openai.com/v1/chat/completions';
+    const api_key = process.env.OPENAI_API_KEY;
+    
+    if (!api_key) {
+        throw new Error('OpenAI API key not found in environment variables');
+    }
  
     // Create the request body with the prompt and other parameters
     const requestBody = {
-      prompt: prompt,
-      max_tokens: 100, // Limit the response to 100 tokens
-      n: 1, // Only generate one completion
-      stop: '\n', // Stop generation at the end of the sentence
-      temperature: 0.7 // Control the creativity of the AI's response
+      model: "gpt-3.5-turbo",
+      messages: [{ role: "user", content: prompt }],
+      max_tokens: 100,
+      temperature: 0.7
     };
   
-    // Send the request to the OpenAI API and wait for the response
-    const response = await fetch(url, {
-      method: 'POST',
-      headers: {
-        'Content-Type': 'application/json',
-        'Authorization': `Bearer ${api_key}` // Include your API key in the Authorization header
-      },
-      body: JSON.stringify(requestBody) // Convert the request body to a JSON string
-    });
-  
-    // Parse the response JSON and return the generated text
-    const { choices } = await response.json(); // Extract the choices array from the response JSON
-    return choices[0].text; // Assume we only requested one completion and return the text of the first choice
+    try {
+        const response = await fetch(url, {
+          method: 'POST',
+          headers: {
+            'Content-Type': 'application/json',
+            'Authorization': `Bearer ${api_key}`
+          },
+          body: JSON.stringify(requestBody)
+        });
+    
+        if (!response.ok) {
+            throw new Error(`OpenAI API error: ${response.status} ${response.statusText}`);
+        }
+    
+        const data = await response.json();
+        return data.choices[0].message.content;
+    } catch (error) {
+        console.error('Error calling OpenAI API:', error);
+        throw error;
+    }
   }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

Suggested change
async function generateResponse(prompt) {
const url = 'https://api.openai.com/v1/engines/davinci-codex/completions';
const api_key = 'YOUR_API_KEY_HERE';
// Create the request body with the prompt and other parameters
const requestBody = {
prompt: prompt,
max_tokens: 100, // Limit the response to 100 tokens
n: 1, // Only generate one completion
stop: '\n', // Stop generation at the end of the sentence
temperature: 0.7 // Control the creativity of the AI's response
};
// Send the request to the OpenAI API and wait for the response
const response = await fetch(url, {
method: 'POST',
headers: {
'Content-Type': 'application/json',
'Authorization': `Bearer ${api_key}` // Include your API key in the Authorization header
},
body: JSON.stringify(requestBody) // Convert the request body to a JSON string
});
// Parse the response JSON and return the generated text
const { choices } = await response.json(); // Extract the choices array from the response JSON
return choices[0].text; // Assume we only requested one completion and return the text of the first choice
}
async function generateResponse(prompt) {
const url = 'https://api.openai.com/v1/chat/completions';
const api_key = process.env.OPENAI_API_KEY;
if (!api_key) {
throw new Error('OpenAI API key not found in environment variables');
}
// Create the request body with the prompt and other parameters
const requestBody = {
model: "gpt-3.5-turbo",
messages: [{ role: "user", content: prompt }],
max_tokens: 100,
temperature: 0.7
};
try {
const response = await fetch(url, {
method: 'POST',
headers: {
'Content-Type': 'application/json',
'Authorization': `Bearer ${api_key}`
},
body: JSON.stringify(requestBody)
});
if (!response.ok) {
throw new Error(`OpenAI API error: ${response.status} ${response.statusText}`);
}
const data = await response.json();
return data.choices[0].message.content;
} catch (error) {
console.error('Error calling OpenAI API:', error);
throw error;
}
}
🤖 Prompt for AI Agents
In _____assets/AI/openai.js lines 3 to 29, fix the critical issues by removing
the hard-coded API key and instead load it securely from environment variables
or a secure vault, update the API endpoint to use the current supported OpenAI
model (e.g., "gpt-4" or "gpt-3.5-turbo") and the corresponding API path, add
proper error handling around the fetch call to catch and handle network or API
errors gracefully, and ensure that any usage of await is inside an async
function or properly handled to avoid top-level await issues.

import React, { useState } from 'react';
import { X, MessageCircle } from 'lucide-react';

const SmoothSlidingPanel = ({ message }) => {
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🛠️ Refactor suggestion

Add TypeScript type definitions for props.

The component is missing proper TypeScript typing for the message prop.

-const SmoothSlidingPanel = ({ message }) => {
+interface SmoothSlidingPanelProps {
+  message: string;
+}
+
+const SmoothSlidingPanel: React.FC<SmoothSlidingPanelProps> = ({ message }) => {
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

Suggested change
const SmoothSlidingPanel = ({ message }) => {
interface SmoothSlidingPanelProps {
message: string;
}
const SmoothSlidingPanel: React.FC<SmoothSlidingPanelProps> = ({ message }) => {
🤖 Prompt for AI Agents
In _____assets/modals/sliding-message-modal.tsx at line 4, the
SmoothSlidingPanel component lacks TypeScript type definitions for its props.
Define an interface or type for the props specifying the type of the message
prop (e.g., string) and update the component's parameter to use this type for
proper typing.

Comment on lines +148 to +149
background: url('../images/trebek/trebek-dope-01.svg') no-repeat center;
background-size: contain;
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💡 Verification agent

🧩 Analysis chain

Verify image path dependency.

The hardcoded path to the SVG image may not work in all deployment environments. Consider using relative paths or CSS custom properties for better maintainability.


🏁 Script executed:

#!/bin/bash
# Description: Check if the referenced SVG file exists in the expected location
# Expected: File should exist at the specified path

fd "trebek-dope-01.svg" --type f

Length of output: 32


🏁 Script executed:

#!/bin/bash
# Search for the exact SVG filename across the repository
rg -l "trebek-dope-01.svg"

# List all SVG files under any images directory to locate potential misplaced assets
find . -type f -path "*images*" -iname "*.svg"

Length of output: 901


Missing SVG asset referenced in CSS

The file trebek-dope-01.svg does not exist under images/trebek/. This broken reference will result in a missing background image at runtime.

• Location:

  • File: css/layout.css
  • Lines: 148–149

• Snippet:

background: url('../images/trebek/trebek-dope-01.svg') no-repeat center;
background-size: contain;

Action items:

  • Add trebek-dope-01.svg to images/trebek/ if it was omitted.
  • Or update the URL to point to an existing asset (e.g., trebek-dope-02.svg, etc.).
🤖 Prompt for AI Agents
In css/layout.css at lines 148-149, the background image URL references
'trebek-dope-01.svg' which does not exist in the images/trebek/ directory. To
fix this, either add the missing 'trebek-dope-01.svg' file to the images/trebek/
folder or update the CSS URL to point to an existing SVG asset in that
directory, ensuring the path is correct and the image will load properly.

Comment on lines +79 to +87
function QuestionBubble({ question, showAnswer }) {
return (
<div className={`relative mb-16 p-4 bg-black ${styles['retro-border']}`}>
<div className="text-xl font-semibold min-h-[100px] flex items-center justify-center text-center">
{showAnswer ? "This is the answer!" : question}
</div>
</div>
)
}
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⚠️ Potential issue

Fix TypeScript prop interface for QuestionBubble.

The component props lack proper TypeScript interfaces, which could cause type errors.

Apply the interface defined earlier and fix the props:

-function QuestionBubble({ question, showAnswer }) {
+function QuestionBubble({ question, showAnswer }: QuestionBubbleProps) {
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

Suggested change
function QuestionBubble({ question, showAnswer }) {
return (
<div className={`relative mb-16 p-4 bg-black ${styles['retro-border']}`}>
<div className="text-xl font-semibold min-h-[100px] flex items-center justify-center text-center">
{showAnswer ? "This is the answer!" : question}
</div>
</div>
)
}
function QuestionBubble({ question, showAnswer }: QuestionBubbleProps) {
return (
<div className={`relative mb-16 p-4 bg-black ${styles['retro-border']}`}>
<div className="text-xl font-semibold min-h-[100px] flex items-center justify-center text-center">
{showAnswer ? "This is the answer!" : question}
</div>
</div>
)
}
🤖 Prompt for AI Agents
In _____assets/components/nextjs-components/jeopardish-retro-game.tsx around
lines 79 to 87, the QuestionBubble component is missing a proper TypeScript
interface for its props. Define or import the appropriate interface for the
props (including question and showAnswer) and apply it to the component's
parameter to ensure type safety and prevent type errors.

Comment on lines +1 to +4
import { useState, useEffect } from 'react'
import { Button } from "@/components/ui/button"
import { Input } from "@/components/ui/input"
import styles from './JeopardishRetroGame.module.css'
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🛠️ Refactor suggestion

Consider adding TypeScript interfaces for better type safety.

The component lacks proper TypeScript interfaces for props and state management. This could lead to runtime errors and reduces code maintainability.

Add proper TypeScript interfaces at the top of the file:

+interface Question {
+  clue: string;
+  answer: string;
+}
+
+interface QuestionBubbleProps {
+  question: string;
+  showAnswer: boolean;
+}
+
+interface ScoreboardProps {
+  score: number;
+  streak: number;
+  bestStreak: number;
+}
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

Suggested change
import { useState, useEffect } from 'react'
import { Button } from "@/components/ui/button"
import { Input } from "@/components/ui/input"
import styles from './JeopardishRetroGame.module.css'
import { useState, useEffect } from 'react'
import { Button } from "@/components/ui/button"
import { Input } from "@/components/ui/input"
import styles from './JeopardishRetroGame.module.css'
interface Question {
clue: string;
answer: string;
}
interface QuestionBubbleProps {
question: string;
showAnswer: boolean;
}
interface ScoreboardProps {
score: number;
streak: number;
bestStreak: number;
}
🤖 Prompt for AI Agents
In _____assets/components/nextjs-components/jeopardish-retro-game.tsx at the top
of the file, add TypeScript interfaces to define the shape of the component's
props and state. Create interfaces that specify the expected types for all props
and state variables used in the component, then apply these interfaces to the
component's function signature and useState declarations to ensure type safety
and improve maintainability.

Comment on lines +62 to +67
onClick={() => {
// Implement answer checking logic here
setScore(score + 100)
setStreak(streak + 1)
setBestStreak(Math.max(bestStreak, streak + 1))
}}
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⚠️ Potential issue

Implement proper answer checking logic.

The current answer checking always increments score regardless of correctness, which defeats the purpose of a quiz game.

Replace the placeholder logic with actual answer validation:

 onClick={() => {
-  // Implement answer checking logic here
-  setScore(score + 100)
-  setStreak(streak + 1)
-  setBestStreak(Math.max(bestStreak, streak + 1))
+  // TODO: Implement actual answer checking
+  if (isAnswerCorrect(answer, currentQuestion?.answer)) {
+    setScore(score + 100)
+    setStreak(streak + 1)
+    setBestStreak(Math.max(bestStreak, streak + 1))
+  } else {
+    setStreak(0)
+  }
+  setAnswer('')
 }}

Committable suggestion skipped: line range outside the PR's diff.

🤖 Prompt for AI Agents
In _____assets/components/nextjs-components/jeopardish-retro-game.tsx around
lines 62 to 67, the onClick handler currently increments the score and streak
without validating the answer, which is incorrect for a quiz game. Modify the
onClick function to first check if the selected answer is correct; only then
increment the score and streak. If the answer is wrong, reset the streak
appropriately and do not increase the score. Implement this validation logic
using the actual answer data available in the component.

Comment on lines +97 to +117
function Scoreboard({ score, streak, bestStreak }) {
return (
<div className={`p-4 text-center ${styles['retro-border']}`}>
<h2 className={`text-xl font-bold mb-2 ${styles['retro-text']}`}>Scoreboard</h2>
<div className="grid grid-cols-3 gap-4">
<div>
<p className="font-semibold">Score</p>
<p className="text-2xl text-yellow-400">${score}</p>
</div>
<div>
<p className="font-semibold">Streak</p>
<p className="text-2xl text-blue-400">{streak}</p>
</div>
<div>
<p className="font-semibold">Best</p>
<p className="text-2xl text-red-400">{bestStreak}</p>
</div>
</div>
</div>
)
} No newline at end of file
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⚠️ Potential issue

Apply TypeScript interface to Scoreboard component.

Same TypeScript interface issue as QuestionBubble.

-function Scoreboard({ score, streak, bestStreak }) {
+function Scoreboard({ score, streak, bestStreak }: ScoreboardProps) {
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

Suggested change
function Scoreboard({ score, streak, bestStreak }) {
return (
<div className={`p-4 text-center ${styles['retro-border']}`}>
<h2 className={`text-xl font-bold mb-2 ${styles['retro-text']}`}>Scoreboard</h2>
<div className="grid grid-cols-3 gap-4">
<div>
<p className="font-semibold">Score</p>
<p className="text-2xl text-yellow-400">${score}</p>
</div>
<div>
<p className="font-semibold">Streak</p>
<p className="text-2xl text-blue-400">{streak}</p>
</div>
<div>
<p className="font-semibold">Best</p>
<p className="text-2xl text-red-400">{bestStreak}</p>
</div>
</div>
</div>
)
}
function Scoreboard({ score, streak, bestStreak }: ScoreboardProps) {
return (
<div className={`p-4 text-center ${styles['retro-border']}`}>
<h2 className={`text-xl font-bold mb-2 ${styles['retro-text']}`}>Scoreboard</h2>
<div className="grid grid-cols-3 gap-4">
<div>
<p className="font-semibold">Score</p>
<p className="text-2xl text-yellow-400">${score}</p>
</div>
<div>
<p className="font-semibold">Streak</p>
<p className="text-2xl text-blue-400">{streak}</p>
</div>
<div>
<p className="font-semibold">Best</p>
<p className="text-2xl text-red-400">{bestStreak}</p>
</div>
</div>
</div>
)
}
🤖 Prompt for AI Agents
In _____assets/components/nextjs-components/jeopardish-retro-game.tsx around
lines 97 to 117, the Scoreboard component lacks a TypeScript interface for its
props. Define a TypeScript interface specifying the types for score, streak, and
bestStreak (likely numbers), then update the Scoreboard function to accept props
typed with this interface to ensure type safety and consistency.

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Review continued from previous batch...

Comment on lines +14 to +24
useEffect(() => {
// Simulate CRT screen effect
const interval = setInterval(() => {
const game = document.getElementById('game-screen')
if (game) {
game.style.opacity = (Math.random() * 0.05 + 0.95).toString()
}
}, 100)

return () => clearInterval(interval)
}, [])
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🛠️ Refactor suggestion

Refactor DOM manipulation to use React refs.

Direct DOM manipulation using document.getElementById breaks React's declarative paradigm and could cause issues with SSR or component re-renders.

Replace the DOM manipulation with a React ref:

+import { useState, useEffect, useRef } from 'react'

+const gameScreenRef = useRef<HTMLDivElement>(null)

 useEffect(() => {
   // Simulate CRT screen effect
   const interval = setInterval(() => {
-    const game = document.getElementById('game-screen')
-    if (game) {
-      game.style.opacity = (Math.random() * 0.05 + 0.95).toString()
-    }
+    if (gameScreenRef.current) {
+      gameScreenRef.current.style.opacity = (Math.random() * 0.05 + 0.95).toString()
+    }
   }, 100)

   return () => clearInterval(interval)
 }, [])

-<div id="game-screen" className="...">
+<div ref={gameScreenRef} className="...">

Committable suggestion skipped: line range outside the PR's diff.

🤖 Prompt for AI Agents
In _____assets/components/nextjs-components/jeopardish-retro-game.tsx around
lines 14 to 24, replace the direct DOM manipulation using
document.getElementById with a React ref. Create a ref using useRef, assign it
to the element with id 'game-screen', and update the opacity style via the
ref.current inside the setInterval callback. This aligns with React's
declarative approach and avoids issues with SSR or re-renders.

Comment on lines +62 to +71
/* Add this to your JavaScript to detect keyboard open/close */
window.addEventListener('resize', function() {
const viewportHeight = window.visualViewport.height;
const bodyHeight = document.body.clientHeight;
if (viewportHeight < bodyHeight) {
document.body.classList.add('keyboard-open');
} else {
document.body.classList.remove('keyboard-open');
}
});
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⚠️ Potential issue

Critical: JavaScript code should not be in a CSS file.

The JavaScript code for keyboard detection is incorrectly placed in a CSS file, causing parsing errors and violating file organization principles.

Move the JavaScript code to a separate file (e.g., js/keyboard-detection.js):

-/* Add this to your JavaScript to detect keyboard open/close */
-window.addEventListener('resize', function() {
-    const viewportHeight = window.visualViewport.height;
-    const bodyHeight = document.body.clientHeight;
-    if (viewportHeight < bodyHeight) {
-        document.body.classList.add('keyboard-open');
-    } else {
-        document.body.classList.remove('keyboard-open');
-    }
-});

Create a new file js/keyboard-detection.js:

// Detect keyboard open/close for mobile devices
window.addEventListener('resize', function() {
    if (!window.visualViewport) return; // Check for support
    
    const viewportHeight = window.visualViewport.height;
    const windowHeight = window.innerHeight;
    
    if (viewportHeight < windowHeight * 0.75) {
        document.body.classList.add('keyboard-open');
    } else {
        document.body.classList.remove('keyboard-open');
    }
});

Then include this script in your HTML files.

🧰 Tools
🪛 Biome (1.9.4)

[error] 63-63: expected , but instead found (

Remove (

(parse)


[error] 63-63: expected , but instead found (

Remove (

(parse)


[error] 64-64: Expected a compound selector but instead found '='.

Expected a compound selector here.

(parse)


[error] 64-64: expected , but instead found window

Remove window

(parse)


[error] 64-64: expected , but instead found ;

Remove ;

(parse)


[error] 65-65: expected , but instead found const

Remove const

(parse)


[error] 65-65: Expected a compound selector but instead found '='.

Expected a compound selector here.

(parse)


[error] 65-65: expected , but instead found document

Remove document

(parse)


[error] 65-65: expected , but instead found ;

Remove ;

(parse)


[error] 66-66: expected , but instead found if

Remove if

(parse)


[error] 66-66: Expected a compound selector but instead found '('.

Expected a compound selector here.

(parse)


[error] 66-66: expected , but instead found viewportHeight

Remove viewportHeight

(parse)


[error] 66-66: Expected a compound selector but instead found '<'.

Expected a compound selector here.

(parse)


[error] 66-66: expected , but instead found bodyHeight

Remove bodyHeight

(parse)


[error] 66-66: expected , but instead found )

Remove )

(parse)


[error] 67-67: expected , but instead found (

Remove (

(parse)


[error] 68-68: expected , but instead found else

Remove else

(parse)


[error] 69-69: expected , but instead found (

Remove (

(parse)


[error] 71-71: expected { but instead the file ends

the file ends here

(parse)

🤖 Prompt for AI Agents
In css/media-queries.css around lines 62 to 71, JavaScript code for detecting
keyboard open/close is incorrectly placed inside a CSS file, which causes
parsing errors and breaks file organization rules. Remove this JavaScript code
from the CSS file and create a new JavaScript file named
js/keyboard-detection.js. Move the keyboard detection code into this new file,
ensuring it checks for window.visualViewport support and uses window.innerHeight
for comparison. Finally, include this new script file in your HTML to maintain
proper separation of concerns.

Comment on lines +26 to +39
const handleClick = (event) => {
const target = event.target;
if (isAQuestion(target) && !isAnswered(target)) {
target.classList.add('is-active');
prompt.classList.add('is-active');
prompt.innerText = target.dataset.clue;
} else if (target === prompt) {
const activeQuestion = document.querySelector('.question.is-active');
prompt.classList.remove('is-active');
activeQuestion.classList.remove('is-active');
activeQuestion.classList.add('is-answered');
activeQuestion.innerText = activeQuestion.dataset.answer;
}
};
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⚠️ Potential issue

Add null safety check for activeQuestion.

The code assumes an active question exists when the prompt is clicked, which could cause runtime errors.

Add null safety check:

 } else if (target === prompt) {
   const activeQuestion = document.querySelector('.question.is-active');
+  if (!activeQuestion) return;
+  
   prompt.classList.remove('is-active');
   activeQuestion.classList.remove('is-active');
   activeQuestion.classList.add('is-answered');
   activeQuestion.innerText = activeQuestion.dataset.answer;
 }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

Suggested change
const handleClick = (event) => {
const target = event.target;
if (isAQuestion(target) && !isAnswered(target)) {
target.classList.add('is-active');
prompt.classList.add('is-active');
prompt.innerText = target.dataset.clue;
} else if (target === prompt) {
const activeQuestion = document.querySelector('.question.is-active');
prompt.classList.remove('is-active');
activeQuestion.classList.remove('is-active');
activeQuestion.classList.add('is-answered');
activeQuestion.innerText = activeQuestion.dataset.answer;
}
};
const handleClick = (event) => {
const target = event.target;
if (isAQuestion(target) && !isAnswered(target)) {
target.classList.add('is-active');
prompt.classList.add('is-active');
prompt.innerText = target.dataset.clue;
} else if (target === prompt) {
const activeQuestion = document.querySelector('.question.is-active');
if (!activeQuestion) return;
prompt.classList.remove('is-active');
activeQuestion.classList.remove('is-active');
activeQuestion.classList.add('is-answered');
activeQuestion.innerText = activeQuestion.dataset.answer;
}
};
🤖 Prompt for AI Agents
In _____assets/glitch-jeopardy.js around lines 26 to 39, the code assumes that
activeQuestion exists when the prompt is clicked, which can cause runtime errors
if it is null. Add a null safety check before accessing activeQuestion
properties by verifying activeQuestion is not null or undefined before calling
classList methods or modifying innerText.

Comment on lines +108 to +110
const questions = JSON.parse(atob(hash.slice(hashStart, hash.length)))
return questions
}
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⚠️ Potential issue

Unreachable code after else block.

The code after the else block will never execute due to the return statements in all branches above.

Move this code to the custom hash handling branch:

   } else {
+    // Handle custom encoded questions
+    try {
+      const questions = JSON.parse(atob(hash.slice(hashStart, hash.length)));
+      return questions;
+    } catch (error) {
+      console.error('Failed to parse custom hash:', error);
     alert("Invalid game URL, loading default board.");
     const response = await fetch('/questions.json');
     return await response.json();
+    }
   }
-  const questions = JSON.parse(atob(hash.slice(hashStart, hash.length)))
-  return questions
🤖 Prompt for AI Agents
In _____assets/glitch-jeopardy.js around lines 108 to 110, the code after the
else block is unreachable because all branches above have return statements. To
fix this, move the code that parses and returns questions from the hash into the
custom hash handling branch where it logically belongs, ensuring it executes
only when appropriate and eliminating unreachable code.

Comment on lines +43 to +49
if (!window.location.hash){
const response = await fetch('/questions.json');
questions = await response.json();
} else {
const hash = window.location.hash;
questions = await parseHash(hash);
}
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🛠️ Refactor suggestion

Add error handling for fetch operations.

The initial fetch for questions.json lacks error handling, which could cause the application to fail silently.

Add proper error handling:

 if (!window.location.hash){
-  const response = await fetch('/questions.json');
-  questions = await response.json();
+  try {
+    const response = await fetch('/questions.json');
+    if (!response.ok) throw new Error(`HTTP ${response.status}`);
+    questions = await response.json();
+  } catch (error) {
+    console.error('Failed to load questions:', error);
+    questions = {}; // Fallback to empty questions
+  }
 } else {
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

Suggested change
if (!window.location.hash){
const response = await fetch('/questions.json');
questions = await response.json();
} else {
const hash = window.location.hash;
questions = await parseHash(hash);
}
if (!window.location.hash){
try {
const response = await fetch('/questions.json');
if (!response.ok) throw new Error(`HTTP ${response.status}`);
questions = await response.json();
} catch (error) {
console.error('Failed to load questions:', error);
questions = {}; // Fallback to empty questions
}
} else {
const hash = window.location.hash;
questions = await parseHash(hash);
}
🤖 Prompt for AI Agents
In _____assets/glitch-jeopardy.js around lines 43 to 49, the fetch call to
'/questions.json' lacks error handling, which may cause silent failures. Wrap
the fetch and JSON parsing in a try-catch block to catch any errors during the
fetch or parsing process. In the catch block, handle the error appropriately,
such as logging the error or providing fallback behavior, to ensure the
application does not fail silently.

Comment on lines +149 to +170
@keyframes flyAcross {
0% {
transform: translateX(-100%) translateY(0) rotate(5deg);
opacity: 0;
}
10% {
opacity: 1;
}
45% {
transform: translateX(0%) translateY(-20px) rotate(-2deg);
}
55% {
transform: translateX(20%) translateY(-10px) rotate(2deg);
}
90% {
opacity: 1;
}
100% {
transform: translateX(100%) translateY(0) rotate(-5deg);
opacity: 0;
}
}
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⚠️ Potential issue

Duplicate flyAcross keyframes definitions detected.
There are two @keyframes flyAcross blocks (lines 149–170 and 183–207). This can lead to unexpected overrides and maintenance headaches. Merge them into a single definition or give them distinct names.

Also applies to: 183-207

🤖 Prompt for AI Agents
In css/animations.css between lines 149 and 207, there are two duplicate
@keyframes flyAcross definitions which can cause conflicts and confusion. To fix
this, merge the two @keyframes flyAcross blocks into a single consolidated
definition that includes all intended keyframe steps, or rename one of the
keyframes to a unique name to avoid duplication. Ensure only one @keyframes
flyAcross exists or that each has a distinct name.

Comment on lines +19 to +43
#questionButton,
#answerButton {
display: flex;
font-family: "Press Start 2P", system-ui;
min-height: 50px;
font-size: clamp(0.8rem, 2vw, 1.2rem);
text-align: center;
justify-content: center;
align-items: center;
background: linear-gradient(145deg, #f0f0f0, #d4d4d4);
border: 2px solid #999;
border-radius: 8px;
box-shadow:
0 4px 0 #666,
0 6px 6px rgba(0, 0, 0, 0.3);
color: #333;
cursor: pointer;
padding: 0.8em 1.5em;
margin: 0.5em;
white-space: nowrap;
min-width: 160px;
transition: all 0.1s ease-out;
text-transform: uppercase;
z-index: 3;
}
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🛠️ Refactor suggestion

Button pseudo-element positioning issue.
Later you may add ::before/::after for these retro buttons, but #questionButton, #answerButton lack position: relative. If you intend to layer pseudo-elements or icons, make them relatively positioned containers.

🤖 Prompt for AI Agents
In css/styles.css around lines 19 to 43, the #questionButton and #answerButton
selectors lack position: relative, which is necessary for correctly positioning
any future ::before or ::after pseudo-elements. Add position: relative to these
selectors to make them relatively positioned containers, enabling proper
layering and positioning of pseudo-elements or icons.

Comment on lines +137 to +146
.trebek {
position: absolute;
left: 2vw;
bottom: 0;
max-height: 37vh; /* Reduced from 37vh */
max-width: 25vw; /* Reduced from 27vw */
min-height: 200px; /* Added minimum height */
filter: drop-shadow(10px 10px 10px rgba(255, 187, 142, 0.8));
transition: all 0.5s ease-in-out;
z-index: 3;
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🛠️ Refactor suggestion

Duplicate .trebek class definitions.
You have two separate .trebek blocks (lines 137–146 and 426–433) with overlapping properties. Merge them into a single declaration to avoid conflicts and reduce redundancy.

Also applies to: 426-433

🤖 Prompt for AI Agents
In css/styles.css around lines 137 to 146 and 426 to 433, there are two separate
.trebek class definitions with overlapping CSS properties. Merge these two
blocks into a single .trebek declaration by combining all unique properties and
resolving any conflicts, then remove the duplicate block to avoid redundancy and
potential style conflicts.

Comment on lines +378 to +383
#categoryBox {
font-family: "Press Start 2P", serif;
text-transform: uppercase;
color: transparent;
color: #51fffc; Jeopardy gold;
font-size: 3.3vmin;
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⚠️ Potential issue

Invalid inline CSS comment breaking parsing.
On #categoryBox, the line color: #51fffc; Jeopardy gold; (line 382) will be treated as an unexpected property and break the block. Convert the trailing text into a proper comment:

 #categoryBox {
-  color: #51fffc; Jeopardy gold;
+  color: #51fffc; /* Jeopardy gold */
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

Suggested change
#categoryBox {
font-family: "Press Start 2P", serif;
text-transform: uppercase;
color: transparent;
color: #51fffc; Jeopardy gold;
font-size: 3.3vmin;
#categoryBox {
font-family: "Press Start 2P", serif;
text-transform: uppercase;
color: transparent;
color: #51fffc; /* Jeopardy gold */
font-size: 3.3vmin;
}
🧰 Tools
🪛 Biome (1.9.4)

[error] 382-382: expected , but instead found ;

Remove ;

(parse)


[error] 383-383: expected , but instead found font-size

Remove font-size

(parse)


[error] 383-383: Unexpected value or character.

Expected one of:

(parse)


[error] 383-383: expected , but instead found vmin

Remove vmin

(parse)


[error] 383-383: expected , but instead found ;

Remove ;

(parse)

🤖 Prompt for AI Agents
In css/styles.css around lines 378 to 383, the line setting color on
#categoryBox includes an invalid inline comment "Jeopardy gold" after the
semicolon, which breaks CSS parsing. Remove the trailing text from the property
line and place it inside a proper CSS comment block before or after the color
property, like /* Jeopardy gold */, to ensure valid CSS syntax.

Comment on lines +76 to +83
.game-container {
display: block;
overflow: hidden;
overflow-y: scroll; /* Allow content scrolling within the container */
flex-flow: column;
flex-direction: column;
position: relative;
height: 95vh;
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⚠️ Potential issue

Inconsistent use of flex properties.
.game-container declares display: block but then sets flex-flow and flex-direction. To activate those flex settings, change display: block to display: flex.

- .game-container {
-   display: block;
+ .game-container {
+   display: flex;
    overflow: hidden;
    overflow-y: scroll;
    /* … */
 }
🤖 Prompt for AI Agents
In css/styles.css around lines 76 to 83, the .game-container class incorrectly
uses flex properties while having display set to block. Change display from
block to flex to properly enable flexbox behavior and make flex-flow and
flex-direction effective.

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