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3/13 - 3/24 : Visual asset overhaul and additions, sound system and camera bugfixes #9
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Added levels mentioned + customisable controller for object containers for storing puzzle objects. Can be locked/unlocked
-also changed door controller slightly to add support for vent exit on second level
-minor reformatting for scripts folder to account for items aside from keys and doors ("Key and Door" is now "Keys, Items & Doors")
-added several prefabs for building levels (scene template needs to be made still tho)
Added levels mentioned + customisable controller for object containers for storing puzzle objects. Can be locked/unlocked
-also changed door controller slightly to add support for vent exit on second level
-minor reformatting for scripts folder to account for items aside from keys and doors ("Key and Door" is now "Keys, Items & Doors") + created folder for game graphics (textures and materials)
-added several prefabs for building levels (scene template needs to be made still tho)
-Started level 4 but it is unfinished - several mechanics still need to be implemented.
-Re-added old message system for adding puzzle notes
my stuff's in the folders with my github username.
Completed LV4 Mechanic implementaton, moving on to lv 5 now (hopefully should be able to make the rest without much effort now) Also created dialogue box system for displaying messages created with the message system, specifically character dialogue and interactive notes. (might need some streamlining in the future)
+ Removed clone properties for scene template
-Cinemachine VCams added to levels 2-5 -Levels 6-10 blocked out, still implementing puzzle mechanics -Created VCam scripts for portals and vents. Camera/Player movement settings may be an issue, getting jitter in some places -Created display screen for box pressure plates, displays requisite information for puzzle -Added template for larger levels, w/ updated features. -Created + Added OOB script for objects in the scene to respawn if they fall out of the playable area.
Added: Blacklight Shader Graffiti Decals + Material Controller for turret-style first-person UV light control Created additional assets for demonstration build (level messages, menus and UIFunction updates)
added lots of audiovisual assets + scripting.
also removed some unnecessary debugging tools and renamed/relocated some scripts to make them less confusing.
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TO-DO:
New bug preventing the UIFunctions script's pause methods from changing Time.timeScale (working on this rn)FixedOOB script also doesn't seem to be working for the player (working on fixing both of these before moving on to final levels)Also fixed