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✨ Shine: A Graphical Endeavor into Experimental Real-Time Rendering

An SDL2-backed project designed to explore the boundaries of minimalist shape rendering in a two-dimensional canvas of possibility.
(Translation: we’re drawing circles with code, baby.)


🚧 Project Status

It is with a calculated and thoughtful measure of confidence—albeit tempered by the humility earned through countless hours spent navigating the pixel-paved trenches of development—that we hereby declare this project to be, in no uncertain terms, functionally operational within the expected scope of its present iteration.

To phrase it in more succinct, albeit impassioned vernacular:

It’s fuckingly working.

Yes. After laborious debugging, multiple compilations, and a deeply philosophical contemplation of the segfault abyss, we stand here proud and delighted to proclaim:
the engine breathes, the window opens, and the circle… circles. 🎉


🎯 Intended Purpose

While the current build may appear modest in its presentation—consisting, perhaps, of a single rotating or stationary geometric entity—the architectural foundation upon which it rests has been painstakingly crafted to support future expansions of near-boundless ambition.

Plans include (but are absolutely not limited to):

  • 🟡 Abstract Shape Generators
  • 🌀 Animated Entities
  • 🌈 Dynamic Rendering Contexts
  • 🎮 Potential Game-like Interactions
  • ✨ And a visual style that might make Picasso's ghost blush

📦 Dependencies

  • SDL2
  • C++ Compiler that vibes with your soul
  • A reckless love for low-level graphical madness

🧠 Final Thoughts

If you, kind reader, have stumbled upon this repository expecting a polished, production-grade rendering system, allow us to gently redirect your expectations. You are instead witnessing the earliest glimmers of something raw, experimental, and alive—
a codebase in the delicate yet defiant phase we like to call:

“Not done. But doing.”


With code, with chaos, and with caffeine,
**~ The Dev**

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