Draft
Conversation
Inverts values so Damage reduction works as intended
Changed ARP values to make it more sensible and allow for extension in the future.
The base branch was changed.
Contributor
|
This PR is marked as stale, because it has been open for 7 days with no activity. |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
This is a placeholder PR, just so stuff won't get lost. I'm not sure if this whole thing will work out in the end, or if I'll have to scrap it.
Purpose
Describe your changes/additions
obj_enunit/Alarm_0.gmlis refactored.scr_shootis refactored (killed).scr_cleanis refactored (WIP).scr_shootis refactored.Armour Piercing and Armour are reworked
Max Kills are now Attack Count
Damage formula is a bit reworked
How enemy weapon stacks pick player columns to attack
How enemy weapon stacks pick targets after picking a column
Enemy and player vehicles are no longer made of paper
Weapon reload mechanic (broken now, due to weapon stack constructor introduction)
reload(wip name), means how many turns it'll take to reload the weapon.reloadamount of time to reload it to full capacity.Global enemy accuracy multipliers per faction
doomvariable, that was nerfing a bunch of shit for enemies, depending on the faction.Item rebalance P2
What can/needs to be improved/changed
scr_cleanabomination. It's became very big and inefficient.Testing done
Related things and/or additional context