This is a Python parser for Arma 3 class definitions such as those appearing inside unrapified mission files.
It's based on Fusselwurm's arma-class-parser that is written JavaScript.
I grew tired of using it in conjunction with PyExecJS (complicated to set up and needing to patch things up on Windows) and py2js (too slow to parse even 300KB sqm files) and decided to port the original JavaScript code to Python.
In [1]: import armaclass
In [2]: armaclass.parse('version=12;\n\nclass Moo {\r\n value = 1; };')
Out[2]: {'Moo': {'value': 1.0}, 'version': 12.0}In [3]: armaclass.parse('version=12;\n\nclass Moo {\r\n value = 1; };', keep_order=True)
Out[3]: OrderedDict([('version', 12.0), ('Moo', OrderedDict([('value', 1.0)]))])In [4]: from collections import OrderedDict
In [5]: structure = OrderedDict([('version', 12.0), ('Moo', OrderedDict([('value', 1.0)]))])
In [6]: print(armaclass.generate(structure))
version=12;
class Moo
{
value=1;
};In [7]: print(armaclass.generate(structure, indent=1, use_tabs=True))
version=12;
class Moo
{
value=1;
};You can use this library to write a program that will port your Arma class files to DayZ, for example.
To do so, you will need to create your own generator by subclassing armaclass.generator.Generator and implementing
your own methods (the ones raising NotImplemented).
The naming conventions may not match Python's pep8 as I was trying to stay close to the original parsing names to facilitate porting. Those (internal) names may be changed in the future.
If you feel something is missing or plain wrong, feel free to submit a Pull Request. You are encouraged to submit the same PR/suggestion to the original arma-class-parser as well.