Releases: 96flashbacks/showfloor
Releases · 96flashbacks/showfloor
Continuous Pre-releases
This automatic pre-release is built from commit 56b896d and was triggered by @K-Dubs1
Github Actions workflow run that built this pre-release
Builds from other branches are also available under this pre-release. The latest build is showfloor-main.bps.
Please note that there may be breaking changes in these builds, and that they aren't recommended for regular play sessions.
Commit message from latest build:
k-dubs skybox update
v2.0
Changes from v1.01:
- Old microcode from the U64 Aging Cartridge is now used. It causes certain places to be laggier on real hardware, such as the title screen, and also causes the lighting on the title screen to be less polished. (The 2.0E microcode is available for HLE compatibility in "v2.0-HLE.bps")
- Updated camera behaviour.
- Overhauled Title Screen and Mountain music.
- Updated Fire Bubble and Water Land music.
- Many updates to Mario's movement and animations.
- Implemented code from the SM64 and MK64 iQue sources.
- All minimaps have been redone.
- Redone Fire Bubble, Snow Slider, Water Land and Koopa 1 skyboxes.
- Castle Inside model has been remodeled to be properly grid aligned and with more accurate proportions.
- Snow Slider's outside and slide models have been remade.
- Lots of updated UV, geometry and assets.
- Improved intro and Koopa 1 cutscenes.
A more detailed list is included in "V2.0CHANGELIST.txt".
Full Changelog: v1.01...v2.0
v1.01
Day one patch, probably.
Changes from v1.0:
- Fixed a crash in the inside castle's Snow Slider room
- Updated the Water Land submarine's metal texture
- Tweaked the Areamap's positioning to match footage more closely
- Added miscellaneous camera quirks seen in footage
- Tweaked UV mapping in the inside castle lobby
v1.0
Initial commit First open-source release of showfloor. It's a bit messy, but it will improve over time. Big thanks to everybody who helped make this possible.