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Call of Duty: Black Ops Zombies - Remix

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How to Install

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Manual

Leaderboards

Leaderboards

Created by 5and5

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Change Notes

General

  • Zombies start running at round 1
  • Weapon limit increased from 2 to 3
  • Removed Mulekick
  • Starting points changed from 500 to 555
  • Enabled sprint while drinking perks
  • Removed player quotes
  • "Reset" now happens at exactly 12 hours

HUD

  • Yellow points added stack on top of each other
  • In game timer
  • Round timer (shows at the end of a round - can be toggled to show mid round)
  • Seconds per horde (shows at the end of a round)
  • Total time (shows at the beginning a round - for round srs)
  • Predicted round (shows at the beginning a round)
  • Zombie remaining counter / Zombie kill counter (No Man's Land)
  • Zone name
  • Health bar
  • Drop cycle tracker
  • COTD: VR11 insta kill timer
  • COTD: George health bar
  • Moon: Oxygen timer
  • Moon: Excavator timer

Incoming HUD

  • Trade tracker
  • Trap timers

Spawn Delay

  • Reduced round 1 spawn delay from 2 to 1 seconds (round 15 spawn rate)
  • Spawn delay now caps out at round 50 instead of 63

Special Rounds

Insta Kill Rounds

  • Insta kill rounds happen every other round after:
  • Solo: 99 | Coop: 89 | 3p: 79 | 4p: 69

Dogs

  • First dog round is always on round 5
  • Always 4 rounds between dog rounds

Thief

  • First thief round is always the next odd round after you turn on power
  • Always 4 rounds between theif rounds

Monkeys

  • First monkey round is always the next odd round after you turn on power and have purchased a perk
  • Always 4 rounds between theif rounds

George

  • No longer zaps you from a distance
  • Always give a max every 4 rounds

Weapons

General

  • Zombies lose collision as soon as they are killed
  • Increased explosive scaling (raygun buff)

Grenades

  • Increased frag grenade throw speed
  • Increased semtex throw speed

Gewerh43

  • Buffed to do the same damage as the m14

Wunderwaffe

  • Added Wunderwaffe to Verruckt box
  • Added Wunderwaffe powerup to Five as thief reward
  • Increased upgraded version's max kills from 10 to 12

Thunder Gun

  • Fails less
  • Changed zombie fling angle

VR11

  • Un-upgraded can also gives players instakill
  • Can now be used on yourself by shooting the ground
  • No longer gives players invisibility

Scavenger

  • Will always kill zombies in at least two shots

Baby Gun

  • Increased range of un-upgraded version
  • Zombie will not give power ups if ran over with the baby gun out

Wave Gun

  • Electrocutes zombies instead of mircowaving them
  • Increased range
  • Zap guns have a mini waffe effect that kills up to 3 zombies per shot

Mystery Box

Shared box

  • knifing the box will allow any player to take the weapon

Boxes Weapons

  • Added PPSH
  • Added AK47
  • Added Stoner63
  • Removed Python
  • Removed Spas-12
  • Removed HS10
  • Removed Dragunov
  • Removed l96a1
  • Removed Fal
  • Removed China Lake

Animations

  • Decreased weapon pickup time from 12 to 10 seconds
  • Decreased box opening and closing from 0.5 to 0.3 seconds
  • Decreased weapon spinning time from 4 to 2 seconds
  • Decreased time after grabbing weapon from 3 to 1 seconds

Teddy Bear

  • Increased minimum number of hit before a teddy bear from 4 to 5
  • Decreased probaility of box moving early

Weighted Weapons

  • Increased probability of getting Monkeys/Gershes/Dolls - by 100% every 5 rounds till 20
  • Increased probability of getting Raygun until round 25 - by 15% after 5 hits - 30% after 10 hits (except on Der Riese)
  • Increased probability of getting Wonder Weapons by 10% every 5 hits until you get it

Kino box locations presets

  • Dining first box in Speed Cola
  • Dining removed boxes: PM63, Alley, Control Room
  • Hellroom first box set in MPL
  • Hellroom removed boxes: Speed Cola, Dressing Room, Stage
  • No Power first box set in MPL
  • No Power removed boxes: Theater (middle)

Equipment

Monkey Bombs

  • Always work if thrown in a playable area
  • Zombie are attracted immediately

Gersches

  • Zombie are attracted immediately

Claymores

  • Now do 50% of zombies max health
  • Limited to 10 on the map at one time

Boucing Bettys

  • Now do 50% of zombies max health
  • Now explodes in 1 second instead of 2 seconds
  • Limited to 10 on the map at one time

Traps

General

  • Trap lights no longer gets glitched by hitting there switches to early

Electric Trap (Kino and Shi No Numa)

  • Reduced recharge time to 25 seconds
  • Reduced shell shock time from 2.5 to 1.25 seconds
  • Reduced zombie burn time from random 1.25 to 0.5 seconds

Fire Trap (Kino)

  • Reduced cooldown from 60 to 50 seconds

Turret (Kino and Ascension)

  • Kills zombies in 2 bullets at any round
  • No longer damages players

Centrifuge (Ascension)

  • Centrifudge can no longer get jammed for 1 full round (0 spin rounds can still happen)
  • Maximum time between spins reduced to 48 seconds from 90

Perks

Double Tap

  • Double Tap 2.0

Mule kick

  • Removed

Power Ups

General

  • Increased random drop rate from 3% to 5%
  • Added a 50000 point cap till next point based drop
  • Added custom effect to last drop of a cycle
  • First cycle of the game is always double points, nuke, insta kill, max ammo

Carpenters

  • Removed

Firesales

  • Added to powerup cycle on round 5
  • Removed from powerup cycle after first box moves

Death Machines

  • Added to powerup on round 60
  • Kills zombies in 3 body shots or 2 head shots
  • Switching weapons ends powerup
  • Powerup duration now stacks

Double Points

  • Powerup duration now stacks
  • Removed from powerup cycle when death machines are added

Insta kill

  • Powerup duration now stacks

Nuke

  • Nukes now kill zombies twice as fast

Perk Bottles

  • Always gives jug if you the players doesn't already have it

Maps

Nacht Der Untoten

  • Added pack-a-punch to main floor that can upgrade the Thunder Gun, Ray Gun, m1911 and Crossbow
  • Replaced Mulekick with Speedcola

Verruckt

  • Added Wunderwaffe to the box
  • Added mp5 wall buy in the speed cola room
  • Toilet will take an stg-44 when pressed, this allows players to only have two guns

Shi-no-numa

  • Added pack-a-punch to main floor that can upgrade the Wunderwaffe, Ray Gun, m1911 and Crossbow
  • Removed fishing hut box location
  • Disabled door to fishing hut
  • Once all other huts are open, double tap will spawn in front of fishing hut
  • Decreased electric traps recharge time from 90 to 25
  • Changed the spawn zones of the main building to only include it self

Der Riese

  • Pack-a-punch only requires two of the three teleporter to open
  • Removed catwalk box location
  • Disabled door to catwalk area
  • Turning on power gives all players the bowie knife
  • Moved quick revive to mp40
  • Fixed getting stuck on most curbs
  • Fixed mp40 spawn zone so that zombies no longer come from outside the trap
  • Changed the spawn zone of power to not include jug

Kino Der Toten

  • Meteor in the starting room now turns on power
  • Removed nova crawlers
  • Moved double tap machine to stage
  • Changed the spawn zone of the spawn room to only include it self (4 windows)
  • Removed double tap spawn when inside hell room
  • Initial box and active box locations presets

Five

  • Set windows
  • Set power room teleporter to always take you up stairs
  • Set initial box to the dead guy room
  • Killing the thief before he takes a weapon now gives a waffe powerup instead of a bonfire sale
  • Killing the thief after he takes a weapon now gives a bonfire sale instead of a fire sale
  • Fixed thief pathing glitch that causes zombies to avoid traps
  • Removed alarm from theif round to fix audio glitching from killing the theif too fast

Ascension

  • Monkeys health caps out at 1500
  • Monkeys taking revive doesn't count as a down
  • Moved Stamin up to underneath power
  • Changed the spawn zone of the m16 room to only include it self (3 windows)

Call of the Dead

  • Removed initial spawn delay on round 1
  • VR11 un-upgraded now also gives players instakill
  • VR11 can now be used on yourself by shooting the ground
  • VR11 no longer gives players invisibility
  • Flinger now kills zombies instead of respawning them
  • Reduced pack-a-punch hidden time from 2 minutes to 20 seconds
  • Set initial box to on top of flopper

Shangri-la

  • First drop of the game will always be a max ammo
  • Monkeys will go for drops at any round
  • Running over shrunken zombies with the baby gun out will no longer give powerups
  • Ceiling spawner fall much faster now
  • Pack-a-punch stone will always be in spawn
  • Night mode enables by default (this can be disabled by using the "night_mode" dvar)
  • Increased the range of the un upgraded and upgraded babygun
  • Spike traps kill zombies
  • Set initial box to ak room

Moon

  • Astronaut removed
  • Wave gun now electrocutes zombies and has increased range
  • Zap guns have a mini waffe effect that kills up to 3 zombies per shot
  • Glass windows can no longer be broken
  • Turning on power will launch the rockets that blow up earth (does not give perm perks)
  • Hacking a max ammos turns into a perk bottle instead of a firesale
  • Hacking a box loaction will always last 5 rounds
  • Set initial box to spawn room

No Mans Land

  • Always jug start
  • increased initial spawn
  • Removed periods of no zombie spawns

Winter Wunderland

  • Thundergun, Wonder Waffe and Blundergat are in the box
  • Blundergat is not limited
  • Mulekick increases weapon swap speed
  • Buyable raygun for 5000 in Power Room
  • Three teddybear song easter egg
  • HD textures download

Console

Custom Dvars

  • /hud_round_timer - enables/disable round timer
  • /hud_health_bar - enables/disable health bar
  • /hud_remaining - enables/disable zombies counter
  • /hud_drops - enables/disable drop tracker
  • /hud_george_bar - enables/disable George health bar
  • /hud_oxygen_timer - enables/disable oxygen timer on Moon
  • /hud_excavator_timer - enables/disable excavator timer on Moon
  • /hud_oxygen_timer - enables/disable oxygen timer on Moon
  • /hud_zone_name_on - enables/disable displaying of zone names
  • /night_mode - enables/disable Shangri-la's night mode
  • /coop_pause - can be used to pause in coop (pause starts at the beginning of the next round)
  • /start_round <round number> - can be used to change start round for strat tester
  • /player_quotes 0 - can be used to enable player quotes

Borderless Windowed Mode

/r_noborder 1; r_fullscreen 0; vid_xpos 0; vid_ypos 0; writeconfig config; quit

Config

Enable Custom HUD

seta hud_health_bar "1"
seta hud_drops "1"
seta hud_remaining "1"
seta hud_round_timer "1"
seta hud_george_bar "1"
seta hud_round_timer "1"
seta hud_excavator_timer "1"
seta hud_oxygen_timer "1"
seta hud_zone_name_on "1"

TODO

  • adopted reset sound
  • character select option
  • add new hud menu options page
  • add state color change to .menu
  • automate Pluto detection
  • move traders to .menu

Would like to do

  • Add chalk to mp5k on Verruckt
  • fix tree material on winter wunderland

Shout out to:

  • SE2Dev - For making LinkerMod
  • Nukem - For making LinkerMod
  • Treyarch - For making the best zombie game of all time
  • Clippy95 - For adding the mp5 to verruckt
  • Demonz - For testing and helping with some scripting
  • Ziomix - For testing and helping with some scripting

Huge shout out to:

  • JBird_Justin - For making Reimagined this wouldn't be possible without him. A large portion of the mod is ported from his mod. Reimagined

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