Discord - YouTube - Twitch - Twitter
- Zombies start running at round 1
- Weapon limit increased from 2 to 3
- Removed Mulekick
- Starting points changed from 500 to 555
- Enabled sprint while drinking perks
- Removed player quotes
- "Reset" now happens at exactly 12 hours
- Yellow points added stack on top of each other
- In game timer
- Round timer (shows at the end of a round - can be toggled to show mid round)
- Seconds per horde (shows at the end of a round)
- Total time (shows at the beginning a round - for round srs)
- Predicted round (shows at the beginning a round)
- Zombie remaining counter / Zombie kill counter (No Man's Land)
- Zone name
- Health bar
- Drop cycle tracker
- COTD: VR11 insta kill timer
- COTD: George health bar
- Moon: Oxygen timer
- Moon: Excavator timer
- Trade tracker
- Trap timers
- Reduced round 1 spawn delay from 2 to 1 seconds (round 15 spawn rate)
- Spawn delay now caps out at round 50 instead of 63
- Insta kill rounds happen every other round after:
- Solo: 99 | Coop: 89 | 3p: 79 | 4p: 69
- First dog round is always on round 5
- Always 4 rounds between dog rounds
- First thief round is always the next odd round after you turn on power
- Always 4 rounds between theif rounds
- First monkey round is always the next odd round after you turn on power and have purchased a perk
- Always 4 rounds between theif rounds
- No longer zaps you from a distance
- Always give a max every 4 rounds
- Zombies lose collision as soon as they are killed
- Increased explosive scaling (raygun buff)
- Increased frag grenade throw speed
- Increased semtex throw speed
- Buffed to do the same damage as the m14
- Added Wunderwaffe to Verruckt box
- Added Wunderwaffe powerup to Five as thief reward
- Increased upgraded version's max kills from 10 to 12
- Fails less
- Changed zombie fling angle
- Un-upgraded can also gives players instakill
- Can now be used on yourself by shooting the ground
- No longer gives players invisibility
- Will always kill zombies in at least two shots
- Increased range of un-upgraded version
- Zombie will not give power ups if ran over with the baby gun out
- Electrocutes zombies instead of mircowaving them
- Increased range
- Zap guns have a mini waffe effect that kills up to 3 zombies per shot
- knifing the box will allow any player to take the weapon
- Added PPSH
- Added AK47
- Added Stoner63
- Removed Python
- Removed Spas-12
- Removed HS10
- Removed Dragunov
- Removed l96a1
- Removed Fal
- Removed China Lake
- Decreased weapon pickup time from 12 to 10 seconds
- Decreased box opening and closing from 0.5 to 0.3 seconds
- Decreased weapon spinning time from 4 to 2 seconds
- Decreased time after grabbing weapon from 3 to 1 seconds
- Increased minimum number of hit before a teddy bear from 4 to 5
- Decreased probaility of box moving early
- Increased probability of getting Monkeys/Gershes/Dolls - by 100% every 5 rounds till 20
- Increased probability of getting Raygun until round 25 - by 15% after 5 hits - 30% after 10 hits (except on Der Riese)
- Increased probability of getting Wonder Weapons by 10% every 5 hits until you get it
- Dining first box in Speed Cola
- Dining removed boxes: PM63, Alley, Control Room
- Hellroom first box set in MPL
- Hellroom removed boxes: Speed Cola, Dressing Room, Stage
- No Power first box set in MPL
- No Power removed boxes: Theater (middle)
- Always work if thrown in a playable area
- Zombie are attracted immediately
- Zombie are attracted immediately
- Now do 50% of zombies max health
- Limited to 10 on the map at one time
- Now do 50% of zombies max health
- Now explodes in 1 second instead of 2 seconds
- Limited to 10 on the map at one time
- Trap lights no longer gets glitched by hitting there switches to early
- Reduced recharge time to 25 seconds
- Reduced shell shock time from 2.5 to 1.25 seconds
- Reduced zombie burn time from random 1.25 to 0.5 seconds
- Reduced cooldown from 60 to 50 seconds
- Kills zombies in 2 bullets at any round
- No longer damages players
- Centrifudge can no longer get jammed for 1 full round (0 spin rounds can still happen)
- Maximum time between spins reduced to 48 seconds from 90
- Double Tap 2.0
- Removed
- Increased random drop rate from 3% to 5%
- Added a 50000 point cap till next point based drop
- Added custom effect to last drop of a cycle
- First cycle of the game is always double points, nuke, insta kill, max ammo
- Removed
- Added to powerup cycle on round 5
- Removed from powerup cycle after first box moves
- Added to powerup on round 60
- Kills zombies in 3 body shots or 2 head shots
- Switching weapons ends powerup
- Powerup duration now stacks
- Powerup duration now stacks
- Removed from powerup cycle when death machines are added
- Powerup duration now stacks
- Nukes now kill zombies twice as fast
- Always gives jug if you the players doesn't already have it
- Added pack-a-punch to main floor that can upgrade the Thunder Gun, Ray Gun, m1911 and Crossbow
- Replaced Mulekick with Speedcola
- Added Wunderwaffe to the box
- Added mp5 wall buy in the speed cola room
- Toilet will take an stg-44 when pressed, this allows players to only have two guns
- Added pack-a-punch to main floor that can upgrade the Wunderwaffe, Ray Gun, m1911 and Crossbow
- Removed fishing hut box location
- Disabled door to fishing hut
- Once all other huts are open, double tap will spawn in front of fishing hut
- Decreased electric traps recharge time from 90 to 25
- Changed the spawn zones of the main building to only include it self
- Pack-a-punch only requires two of the three teleporter to open
- Removed catwalk box location
- Disabled door to catwalk area
- Turning on power gives all players the bowie knife
- Moved quick revive to mp40
- Fixed getting stuck on most curbs
- Fixed mp40 spawn zone so that zombies no longer come from outside the trap
- Changed the spawn zone of power to not include jug
- Meteor in the starting room now turns on power
- Removed nova crawlers
- Moved double tap machine to stage
- Changed the spawn zone of the spawn room to only include it self (4 windows)
- Removed double tap spawn when inside hell room
- Initial box and active box locations presets
- Set windows
- Set power room teleporter to always take you up stairs
- Set initial box to the dead guy room
- Killing the thief before he takes a weapon now gives a waffe powerup instead of a bonfire sale
- Killing the thief after he takes a weapon now gives a bonfire sale instead of a fire sale
- Fixed thief pathing glitch that causes zombies to avoid traps
- Removed alarm from theif round to fix audio glitching from killing the theif too fast
- Monkeys health caps out at 1500
- Monkeys taking revive doesn't count as a down
- Moved Stamin up to underneath power
- Changed the spawn zone of the m16 room to only include it self (3 windows)
- Removed initial spawn delay on round 1
- VR11 un-upgraded now also gives players instakill
- VR11 can now be used on yourself by shooting the ground
- VR11 no longer gives players invisibility
- Flinger now kills zombies instead of respawning them
- Reduced pack-a-punch hidden time from 2 minutes to 20 seconds
- Set initial box to on top of flopper
- First drop of the game will always be a max ammo
- Monkeys will go for drops at any round
- Running over shrunken zombies with the baby gun out will no longer give powerups
- Ceiling spawner fall much faster now
- Pack-a-punch stone will always be in spawn
- Night mode enables by default (this can be disabled by using the "night_mode" dvar)
- Increased the range of the un upgraded and upgraded babygun
- Spike traps kill zombies
- Set initial box to ak room
- Astronaut removed
- Wave gun now electrocutes zombies and has increased range
- Zap guns have a mini waffe effect that kills up to 3 zombies per shot
- Glass windows can no longer be broken
- Turning on power will launch the rockets that blow up earth (does not give perm perks)
- Hacking a max ammos turns into a perk bottle instead of a firesale
- Hacking a box loaction will always last 5 rounds
- Set initial box to spawn room
- Always jug start
- increased initial spawn
- Removed periods of no zombie spawns
- Thundergun, Wonder Waffe and Blundergat are in the box
- Blundergat is not limited
- Mulekick increases weapon swap speed
- Buyable raygun for 5000 in Power Room
- Three teddybear song easter egg
- HD textures download
/hud_round_timer- enables/disable round timer/hud_health_bar- enables/disable health bar/hud_remaining- enables/disable zombies counter/hud_drops- enables/disable drop tracker/hud_george_bar- enables/disable George health bar/hud_oxygen_timer- enables/disable oxygen timer on Moon/hud_excavator_timer- enables/disable excavator timer on Moon/hud_oxygen_timer- enables/disable oxygen timer on Moon/hud_zone_name_on- enables/disable displaying of zone names/night_mode- enables/disable Shangri-la's night mode/coop_pause- can be used to pause in coop (pause starts at the beginning of the next round)/start_round <round number>- can be used to change start round for strat tester/player_quotes 0- can be used to enable player quotes
/r_noborder 1; r_fullscreen 0; vid_xpos 0; vid_ypos 0; writeconfig config; quit
seta hud_health_bar "1"
seta hud_drops "1"
seta hud_remaining "1"
seta hud_round_timer "1"
seta hud_george_bar "1"
seta hud_round_timer "1"
seta hud_excavator_timer "1"
seta hud_oxygen_timer "1"
seta hud_zone_name_on "1"
- adopted reset sound
- character select option
- add new hud menu options page
- add state color change to .menu
- automate Pluto detection
- move traders to .menu
- Add chalk to mp5k on Verruckt
- fix tree material on winter wunderland
- SE2Dev - For making LinkerMod
- Nukem - For making LinkerMod
- Treyarch - For making the best zombie game of all time
- Clippy95 - For adding the mp5 to verruckt
- Demonz - For testing and helping with some scripting
- Ziomix - For testing and helping with some scripting
- JBird_Justin - For making Reimagined this wouldn't be possible without him. A large portion of the mod is ported from his mod. Reimagined