Split ModInterop into multiple interop classes (Exports)#174
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RedFlames wants to merge 1 commit into0x0ade:mainfrom
Draft
Split ModInterop into multiple interop classes (Exports)#174RedFlames wants to merge 1 commit into0x0ade:mainfrom
RedFlames wants to merge 1 commit into0x0ade:mainfrom
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… of how to maybe structure this. Idk if this should be done differently.
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Still some things on the TODO list that could be exposed.
I'm unsure if this makes sense, or how it should be done differently.
I'm assuming the idea is that someone who only has the Interop and doesn't want to reference our assembly, will then not have classes like DataTypes, Ghosts, ... available, so if any properties of those want to be queried, there needs to be an exported method?
That's why here you can get uint[] arrays of the player IDs, channel IDs, chat msg IDs, ... and then retrieve specific attributes of those via their ID.
Still needs documentation, testing, possibly examples and the structure of the "Import" class of the other side...