Skip to content

Simple world grid based chunk partitioner to reduce the total mesh draw calls.

License

Notifications You must be signed in to change notification settings

04AR/Godot_Chunker

Folders and files

NameName
Last commit message
Last commit date

Latest commit

Β 

History

5 Commits
Β 
Β 
Β 
Β 
Β 
Β 
Β 
Β 
Β 
Β 

Repository files navigation

Godot_Chunker

Simple world grid based chunk partitioner to reduce the total mesh draw calls.

til

HOW_TO_USE

πŸš€ Step 1

Use Godot .NET build to build the addon first. Import the addon and just use πŸ”¨ hammer icon button to build the C# project first. Reload the project.

πŸ› οΈ Step 2

Create a resource, search by name ChunkData.

πŸ§‘β€πŸ’» Step 3

Create a 3D scene and place your objects in the scene under one parent node, add a ChunkBaker node in the scene and set the RootNode as the object's parent node and Gridap as the resource we created earlier and then press Bake.

πŸ§‘β€πŸ’» Step 3

Create another 3D scene with plaayer this time, add a ChunkInstantiator node in the scene and set the Gridap as the same resource we created earlier to use in the Baking process.

🀝 Contribution are most welcomed!

About

Simple world grid based chunk partitioner to reduce the total mesh draw calls.

Topics

Resources

License

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published