Simple world grid based chunk partitioner to reduce the total mesh draw calls.
Use Godot .NET build to build the addon first. Import the addon and just use π¨ hammer icon button to build the C# project first. Reload the project.
Create a resource, search by name ChunkData.
Create a 3D scene and place your objects in the scene under one parent node, add a ChunkBaker node in the scene and set the RootNode as the object's parent node and Gridap as the resource we created earlier and then press Bake.
Create another 3D scene with plaayer this time, add a ChunkInstantiator node in the scene and set the Gridap as the same resource we created earlier to use in the Baking process.
π€ Contribution are most welcomed!