From 53f01d108eec10c2fb117231bd74229c06e8bd75 Mon Sep 17 00:00:00 2001 From: Insanity_Prelude Date: Tue, 20 Sep 2022 22:39:00 -0400 Subject: [PATCH] Update Scenarios_PRF.xml Remove the two Wood Fired generators from the scenario and replace them with an equivalent amount of resources (200 steel and 4 components). Because these generators are not minifiable in an otherwise unmodded game, they spawn already set up exactly wherever the colonists arrive, which means they might just pop up in the middle of a swamp or somewhere else useless. --- Defs/ScenarioDefs/Scenarios_PRF.xml | 12 +++--------- 1 file changed, 3 insertions(+), 9 deletions(-) diff --git a/Defs/ScenarioDefs/Scenarios_PRF.xml b/Defs/ScenarioDefs/Scenarios_PRF.xml index 46c74397c..f49744c97 100644 --- a/Defs/ScenarioDefs/Scenarios_PRF.xml +++ b/Defs/ScenarioDefs/Scenarios_PRF.xml @@ -8,10 +8,9 @@ with cargo full of new equipment and supplies to that factory. On its way their ship hit a meteor shower and crashed into a naked planet far from original destination and from home. Now they will have to build up a temporary factory here and gather resources to go back home. - After 10 days a raid will happen, it turns out it was the raiders who shot their ship down. You should quickly prepare for the raid. -(BETA please post any error or suggestions) + 4 crashlanded scientists - Project RimFactory experiance @@ -54,12 +53,12 @@ You should quickly prepare for the raid.
  • StartingThing_Defined ComponentIndustrial - 30 + 34
  • ScatterThingsNearPlayerStart Steel - 500 + 700
  • ScatterThingsNearPlayerStart @@ -141,11 +140,6 @@ You should quickly prepare for the raid. StartingThing_Defined PRF_StoneWorks
  • -
  • - StartingThing_Defined - WoodFiredGenerator - 2 -
  • StartingThing_Defined PRF_DroneCultivator_I