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MeshCollider wireframe isn't displayed on a mesh-terrain using shader "MTE/Standard/4 Textures/Bumped" #233

@zwcloud

Description

@zwcloud

This is related to "Queue" = "Geometry-99" in shader. If changed to "Queue" = "Geometry-100", the green wireframe of MeshCollider can be displayed normally (when MeshRenderer is disabled).

This issue might happen on all shaders and to be inspected.

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