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What does V2X do when edges do not intersect but cross in 3d space? #74

@pjlorca

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@pjlorca

Thanks for this absolutely essential addon in Blender! I cannot understand what V2X does when trying to find the intersection between two edges that actually do not intercept because they cross in 3d space (not when parallel).
For example:

  • first edge: (0, 0, 0) and (0, 0, 1)
  • second edge: (1, 0, 0) and (1, 1, 0)
    V2X creates a vertex at (0.5, 0, 0). Why?
    Thank you very much!

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