Thanks for this absolutely essential addon in Blender! I cannot understand what V2X does when trying to find the intersection between two edges that actually do not intercept because they cross in 3d space (not when parallel).
For example:
- first edge: (0, 0, 0) and (0, 0, 1)
- second edge: (1, 0, 0) and (1, 1, 0)
V2X creates a vertex at (0.5, 0, 0). Why?
Thank you very much!
Thanks for this absolutely essential addon in Blender! I cannot understand what V2X does when trying to find the intersection between two edges that actually do not intercept because they cross in 3d space (not when parallel).
For example:
V2X creates a vertex at (0.5, 0, 0). Why?
Thank you very much!