The ability to create multiple tiles, populate multiple tiles, clear multiple tiles, and delete multiple tiles as bulk actions.
Issues
Creating and populating a tile requires that Ids be known. If done in bulk, differentiating those ids won't be possible.
Possible solution
Generate a randomID for each tile, store it in the flags of all the child objects. Use this id to link them back up after creation.
The ability to create multiple tiles, populate multiple tiles, clear multiple tiles, and delete multiple tiles as bulk actions.
Issues
Creating and populating a tile requires that Ids be known. If done in bulk, differentiating those ids won't be possible.
Possible solution
Generate a
randomIDfor each tile, store it in the flags of all the child objects. Use this id to link them back up after creation.