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Incorporate a means by which to be able to "mirror" the tiles created by SceneTiler #10

@karpana

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@karpana

Within Foundry, there is a "trick" where

  • setting the width of a tile to it's negative value will mirror it horizontally
  • setting the height of a tile to it's negative vaolue will mirror it vertically
  • setting both the height/width to their negative values apply both mirrorings

While I recognize that the math involved in resizing a tile would be ridiculous (due to the implicit refactoring of objecst such as walls on the base scene), it would be super cool to be able to simply mirror a tile horizontally and/or vertically to have a single tile (such as those from DungeonMorphs, be able to provide even greater variety by having the a single tile potentially be 4 different tiles.

Thanks in advance for the consideration

Edit: I know the tiles can be rotated (as I alreday do this via my code calls and your API), and I"m wondering if that math/algorithm is potentially useable (i.e. editable) to allow for the tile's width/height to be set to it's negative width/height (like an actual tile), and not cause problems.

Edit 2: I'm going to explore the math (via graph paper) to see how this might work, then review the code to see what options might exist to achieve this.

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