When decomp commits headers for object files (containing stuff like extern AnimationHeader gIngoIdleAnim;), it would be nice to also have them in z64hdr.
And also define the symbols in a linker script like gIngoIdleAnim = 0x06123456.
This would make compiling decomp actors with CAT work out of the box I think, apart from updating the includes.
When decomp commits headers for object files (containing stuff like
extern AnimationHeader gIngoIdleAnim;), it would be nice to also have them in z64hdr.And also define the symbols in a linker script like
gIngoIdleAnim = 0x06123456.This would make compiling decomp actors with CAT work out of the box I think, apart from updating the includes.