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For whatever reason, the game crashes when loading. I am compiling with Visual Studio 2022, for x64.
I hunted down the culprit in the form of:
SDL_free(fullpath);
Commenting out that in a couple of places did the trick. As to why that fixes things is an excellent question to which I don't have an answer at the moment ;).
Tried changing it to just free(fullpath); and that worked fine, not sure why the code is using SDL_free when it's not allocated by SDL, but hey. It's something.
lethal-guitar
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