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Manage financial impacts of the mod #1

@yumi-modding

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@yumi-modding

Cf. yumi-modding/FS17_ContractorMod#32 and https://forum.giants-software.com/viewtopic.php?f=963&t=156134&start=60#p1470036

Several users would like to be able to see financial impact when using ContractorMod:

  • each character imply a daily cost (to be enable/disable)
  • using worker/FollowMe/Courseplay should cost or not
  • if character can be enabled/disabked, cost should be different

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