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Cf. yumi-modding/FS17_ContractorMod#32 and https://forum.giants-software.com/viewtopic.php?f=963&t=156134&start=60#p1470036
Several users would like to be able to see financial impact when using ContractorMod:
- each character imply a daily cost (to be enable/disable)
- using worker/FollowMe/Courseplay should cost or not
- if character can be enabled/disabked, cost should be different
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enhancementNew feature or requestNew feature or request