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app.js
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86 lines (72 loc) · 2.28 KB
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const playerScoreDisplay = document.getElementById('player-score')
const computerScoreDisplay = document.getElementById('computer-score')
const playerMoveDisplay = document.getElementById('player-move')
const computerMoveDisplay = document.getElementById('computer-move')
const resultDisplay = document.getElementById('result')
const resetBtn = document.getElementById('reset-btn')
const buttons = [...document.getElementsByClassName('move')]
let playerScore
let computerScore
const initGame = () => {
playerScore = 0
computerScore = 0
playerScoreDisplay.textContent = 0
computerScoreDisplay.textContent = 0
playerMoveDisplay.textContent = ''
computerMoveDisplay.textContent = ''
resultDisplay.textContent = ''
buttons.forEach(button => (button.disabled = false))
resetBtn.style.display = 'none'
}
initGame()
const resetGame = () => {
resetBtn.style.display = 'block'
resetBtn.addEventListener('click', initGame)
}
const endGame = () => {
buttons.forEach(button => (button.disabled = true))
if (playerScore > computerScore) {
resultDisplay.textContent = 'Player Wins!'
} else {
resultDisplay.textContent = 'Computer Wins!'
}
resetGame()
}
const computerPlay = () => {
const moves = ['ROCK', 'PAPER', 'SCISSORS']
const randomNum = Math.floor(Math.random() * moves.length)
return moves[randomNum]
}
const playRound = (playerMove, computerMove) => {
playerMoveDisplay.textContent = playerMove
computerMoveDisplay.textContent = computerMove
let resultTxt = ''
if (playerMove === computerMove) {
resultTxt = `It's a draw`
resultDisplay.textContent = resultTxt
return
}
if (
(playerMove === 'ROCK' && computerMove === 'SCISSORS') ||
(playerMove === 'SCISSORS' && computerMove === 'PAPER') ||
(playerMove === 'PAPER' && computerMove === 'ROCK')
) {
playerScore++
playerScoreDisplay.textContent = playerScore
resultTxt = 'Player scores!'
} else {
computerScore++
computerScoreDisplay.textContent = computerScore
resultTxt = 'Computer scores!'
}
resultDisplay.textContent = resultTxt
}
const game = playerMove => {
playRound(playerMove, computerPlay())
if (playerScore === 5 || computerScore === 5) {
endGame()
}
}
buttons.forEach(button =>
button.addEventListener('click', () => game(button.innerText))
)