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Hi Nikola,
Is there a way to save the semantic info within the asset?
I have a library of static meshes that are randomly spawned at runtime and across different UE projects / scenes.
Because the static meshes are spawned at runtime, I can't assign any semantic class to each assets (I can't do it in blueprint either because EasySynth commands are not exposed in blueprints). Also, each time I create a new project using those assets, I have to reassign the segmentation class to the assets.
Do you know if there is way to assign a semantic class to an Unreal asset once and for all?
Thank you!
Noel.
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