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project.godot
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71 lines (50 loc) · 1.73 KB
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[animation]
compatibility/default_parent_skeleton_in_mesh_instance_3d=true
[application]
config/name="GDUT Task"
config/description="This add-on helps GDScript pseudo-asynchronous scripting, including a set of classes to handle future-determined values through a shared interface."
config/tags=PackedStringArray("gdut")
run/main_scene="uid://bwdkiuyvrmueg"
config/features=PackedStringArray("4.6", "GL Compatibility")
boot_splash/bg_color=Color(0.933333, 0.933333, 0.933333, 1)
boot_splash/show_image=false
boot_splash/stretch_mode=0
boot_splash/use_filter=false
config/icon="uid://cymk7r2khxnvl"
[autoload]
GDUT_TaskCanonical="*uid://d4ixdr1hdia5t"
[display]
window/size/viewport_width=1280
window/size/viewport_height=720
window/size/resizable=false
window/size/minimize_disabled=true
window/size/maximize_disabled=true
window/vsync/vsync_mode=0
[editor_plugins]
enabled=PackedStringArray("res://addons/gdut-task/plugin.cfg")
[file_customization]
folder_colors={
"res://addons/gdut-task/": "pink"
}
[filesystem]
import/fbx2gltf/enabled=false
import/blender/enabled=false
[gdut]
task/debug/suppress_error_message=true
task/debug/suppress_fatal_message=true
task/debug/enable_strict_method_validation=true
task/debug/enable_strict_signal_validation=true
[physics]
common/physics_ticks_per_second=15
[rendering]
renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility"
environment/defaults/default_clear_color=Color(0.933333, 0.933333, 0.933333, 1)