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game.js
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78 lines (69 loc) · 2.16 KB
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var buttonColors = ["red", "blue", "green", "yellow"];
var gamePattern = [];
var userClickedPattern = [];
var started = false;
var level = 0;
// Detect keypress
$(document).on("keydown", function() {
if (!started) {
$("#level-title").text("Level " + level);
nextSequence();
started = true;
}
});
// Detect user click for 'this' button and save pattern in user pattern
$(".btn").on("click", function() {
var userChosenColor = $(this).attr("id");
userClickedPattern.push(userChosenColor);
playSound(userChosenColor);
animatePress(userChosenColor);
checkAnswer(userClickedPattern.length - 1)
});
function checkAnswer(currentLevel) {
if (userClickedPattern[currentLevel] === gamePattern[currentLevel]) {
console.log("success");
if (userClickedPattern.length === gamePattern.length) {
setTimeout(function() {
nextSequence();
}, 1000);
}
} else {
console.log("wrong");
playSound("wrong");
$("body").addClass("game-over");
setTimeout(function() {
$("body").removeClass("game-over");
}, 200)
$("#level-title").text("Game over, press any key to restart.")
startOver();
}
};
function nextSequence() {
userClickedPattern = [];
level++;
$("#level-title").text("Level " + level);
// Choose random color and add to game pattern
var randomNumber = Math.floor(Math.random() * 4);
var randomChosenColor = buttonColors[randomNumber];
gamePattern.push(randomChosenColor);
// Use jQuery to select the button with the same id as the randomChosenColor
$("#" + randomChosenColor).fadeIn(100).fadeOut(100).fadeIn(100);
// Play sound for chosen color
playSound(randomChosenColor);
animatePress(randomChosenColor);
};
function playSound(name) {
var audio = new Audio("sounds/" + name + ".mp3");
audio.play();
};
function animatePress(currentColor) {
$("#" + currentColor).addClass("pressed");
setTimeout(function() {
$("#" + currentColor).removeClass("pressed");
}, 100);
};
function startOver() {
level = 0;
gamePattern = [];
started = false;
}