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Controlling randomness in python is painful. NegMAS and SCML use only the standard random generators of
That depends on whehter or not you are using the tournament interface. If you are using the tournament interface, then you can just pass After that you can use
The tournament generator tries to make sure all possibilities are tried. There are multiple ways to control that:
Finally, I agree that the tournament interface is not ideal for doing experiments. It was designed for tournaments. We actually have an unsupported experiments module in the SCML package which is designed for running experiments but it is far from being ready. For now, I think it is better to directly generate workds using the Another possibility is to use |
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Use case: what we want to do is generate 10 or 20 world configurations, and test five different versions of our agent (with five different parameter settings) in each of those world configurations. (The tournament interface isn't ideal because we don't care if they play against each other). We hacked together a script to do this, which I think is working, but it was a bit of a pain.
What might make it easier:
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