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Images 32x32 and under cause hang at creation/loading #41

@ghost

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Ever since sf2d_texture_tile32_hardware was added, any image I use that is 32x32 or under causes any program I use sf2d for to crash or hang. Changing TEX_MIN_SIZE to 64 seems to fix this, but I just want to be 100% sure that won't break any other programs that use sf2d first.

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