Ever since sf2d_texture_tile32_hardware was added, any image I use that is 32x32 or under causes any program I use sf2d for to crash or hang. Changing TEX_MIN_SIZE to 64 seems to fix this, but I just want to be 100% sure that won't break any other programs that use sf2d first.
Ever since sf2d_texture_tile32_hardware was added, any image I use that is 32x32 or under causes any program I use sf2d for to crash or hang. Changing TEX_MIN_SIZE to 64 seems to fix this, but I just want to be 100% sure that won't break any other programs that use sf2d first.