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Hi there,
I am planning to extend the current project to support Many-to-Many (N-v-N) air combat scenarios.
My Core Question: Regarding the Reward Function: If I switch from 1v1 to a multi-agent setting, is a complete redesign of the reward structure necessary?
I am concerned about issues like:
Credit Assignment: How to balance individual rewards vs. team rewards.
Cooperation: Encouraging covering teammates rather than just selfish survival.
Does the current codebase have any built-in mechanisms (like shared rewards or communication channels) to support MARL (Multi-Agent RL)? Or do you have any recommendations on how to adjust the reward function for this specific environment?
Thanks for your help!
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