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bugSomething isn't workingSomething isn't workingcreatingThis needs to be createdThis needs to be createdcrucialused for bugs that cause a major problemused for bugs that cause a major problem
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Our Collision-Detections works absolutely fine, for smaller objects, because their collision-area, where pixels are getting proved is also small (ratio). But Barriers can be huge and their collision area too. So we need to create another Collision-Detetion for Barriers, to avoid huge performance looses.
Add another Collision-Detection Concept
in class CollisionMgr or by creating a new class
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bugSomething isn't workingSomething isn't workingcreatingThis needs to be createdThis needs to be createdcrucialused for bugs that cause a major problemused for bugs that cause a major problem