Skip to content

Collision Detection for Player <--> Barrier #56

@Solution49

Description

@Solution49

Our Collision-Detections works absolutely fine, for smaller objects, because their collision-area, where pixels are getting proved is also small (ratio). But Barriers can be huge and their collision area too. So we need to create another Collision-Detetion for Barriers, to avoid huge performance looses.

Add another Collision-Detection Concept
in class CollisionMgr or by creating a new class

Metadata

Metadata

Labels

bugSomething isn't workingcreatingThis needs to be createdcrucialused for bugs that cause a major problem

Projects

No projects

Milestone

No milestone

Relationships

None yet

Development

No branches or pull requests

Issue actions