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Debug.csproj
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52 lines (52 loc) · 2.21 KB
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<ProjectGuid>{ED56C1D0-9512-416A-BFFA-EC4491AC75B5}</ProjectGuid>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<OutputType>Library</OutputType>
<LangVersion>8.0</LangVersion>
<AssemblyName>Debugger</AssemblyName>
<TargetFrameworkVersion>v2.0</TargetFrameworkVersion>
<WarningLevel>4</WarningLevel>
<AllowUnsafeBlocks>True</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup Condition=" '$(Platform)' == 'AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)' == 'Debug' ">
<OutputPath>bin\Debug\</OutputPath>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)' == 'Release' ">
<OutputPath>bin\Release\</OutputPath>
<DebugSymbols>true</DebugSymbols>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
</PropertyGroup>
<ItemGroup>
<Reference Include="System.Core">
<HintPath>C:\Windows\assembly\GAC_MSIL\System.Core\3.5.0.0__b77a5c561934e089\System.Core.dll</HintPath>
</Reference>
<Reference Include="CString">
<HintPath>F:\work\G2Client\Assets\Plugins\CString.dll</HintPath>
</Reference>
<Reference Include="UnityEngine">
<HintPath>..\..\..\..\..\Program Files\Unity2018414\Editor\Data\Managed\UnityEngine.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="AssertException.cs" />
<Compile Include="ConstStringTable.cs" />
<Compile Include="Debug.cs" />
<Compile Include="LuaInterface\Debugger.cs" />
<Compile Include="LuaInterface\ExtensionMethods.cs" />
<Compile Include="LuaInterface\ICmd.cs" />
<Compile Include="LuaInterface\ILogger.cs" />
<Compile Include="LuaInterface\StringBuilderCache.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>