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server.js
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130 lines (110 loc) · 3.04 KB
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const express = require("express");
const http = require("http");
const socketIO = require("socket.io");
const cors = require("cors");
const bodyParser = require("body-parser");
const Game = require("./src/game.js");
const sendMail = require("./src/emailService.js");
const sentenceService = require("./src/sentenceService.js");
const path = require("path");
require("dotenv").config();
let url_body;
let PORT;
if (process.env.ENVIRONMENT === "DEV") {
url_body = process.env.DEV_URL;
PORT = process.env.DEV_PORT;
} else if (process.env.ENVIRONMENT === "PROD") {
url_body = process.env.PROD_URL;
PORT = process.env.PROD_PORT;
} else {
console.log("Running in some other mode: " + process.env.ENVIRONMENT);
}
let chatHistory = [];
const app = express();
app.use(express.static(path.join(__dirname, "client", "dist")));
app.use("/public", express.static(path.join(__dirname, "client/public")));
app.use(bodyParser.json());
app.use(
cors({
origin: "*",
methods: ["GET", "POST"],
allowedHeaders: ["Content-Type"],
})
);
const server = http.createServer(app);
const io = socketIO(server, {
path: "/socket.io",
cors: {
origin: [url_body],
methods: ["GET", "POST"],
},
});
app.post("/api/getSentence", async (req, res) => {
try {
const value = await sentenceService.getSentence();
let myReturn = await value;
res.status(200).json({ data: myReturn });
} catch (e) {
console.log(e);
}
});
app.post("/api/sendMessage", async (req, res) => {
try {
let payload = {
message: req.body.data.message,
email: req.body.data.email,
phone: req.body.data.phone,
};
sendMail(payload);
} catch (e) {
console.log(e);
}
});
app.post("/api/verify", (req, res) => {
try {
if (Game.gameState.verify(req.body.board)) {
Game.gameState.setGameOver(req.body.user);
chatHistory = [];
io.emit("recieve_message", chatHistory);
res.status(200).send({ response: true });
} else {
res.status(200).send({ response: false });
}
} catch (e) {
console.log("Server Error: ", e);
}
});
app.get("*", (req, res) => {
res.sendFile(path.join(__dirname, "client", "dist", "index.html"));
});
io.on("connection", (socket) => {
if (Game.gameState.gameOver) {
socket.emit("game_over", Game.gameState.winners);
}
socket.on("send_message", (data) => {
chatHistory.push(data);
socket.broadcast.emit("recieve_message", chatHistory);
});
socket.on("req_chat_history", () => {
socket.emit("recieve_message", chatHistory);
});
socket.on("req_roll_hist", () => {
socket.emit("send_roll_hist", Game.gameState.rolledList);
});
socket.on("disconnect", () => {
console.log("A user disconnected");
});
socket.on("req_current_time", () => {
socket.emit("send_curr_time", Game.gameState.second);
});
socket.on("req_game_state", () => {
socket.emit("send_game_state", Game.gameState);
});
});
server.listen(PORT, () => {
console.log(`Now listening on port ${PORT}`);
});
setTimeout(() => {
console.log("Starting Game");
Game.game(io);
}, 5000);