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mafiaweb.py
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225 lines (193 loc) · 7.48 KB
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#!/usr/bin/env python
# -*- coding: utf-8 -*-
'''
Created on Dec 31, 2013
@author: zhong
'''
import random
import pickle
import os
import json
""" Basic blog using webpy 0.3 """
import web
import models
### Url mappings
urls = (
'/favicon.ico','favicon',
'/', 'Login',
'/admin', 'Admin',
'/restore', 'Restore',
'/game/(\w+)', 'Game',
'/process/(\w+)', 'Process',
'/message/(\w+)', 'Message',
'/update', 'Update',
)
class favicon:
def GET(self):
f = open("static/favicon.ico", 'rb')
return f.read()
### Templates
render = web.template.render('templates', base='base', globals = {'models':models})
class Login:
def GET(self):
form = web.form.Form(
web.form.Textbox('username', description = u"用户名"),
web.form.Textbox('nickname', description = u"昵称"),
web.form.Button('Login', description = u"登录"),
)
return render.login(form)
def POST(self):
global s
if s is None:
return "Game has not started yet."
else:
for p in s.context.players:
if p.username == web.input()['username'].strip():
nickname = web.input()['nickname'].strip()
if nickname != '':
p.nickname = nickname
raise web.seeother('/game/%s' % web.input()['username'])
break
else:
return "User not found."
class Admin:
def GET(self):
form = web.form.Form(
web.form.Textbox('players', description = u"全部玩家用户名,逗号分隔"),
web.form.Textbox('killer_num', description = u"杀手人数"),
web.form.Textbox('police_num', description = u"警察人数"),
web.form.Textbox('civilian_num', description = u"平民人数"),
web.form.Radio('civilian_all_die_winner', ['killer', 'police'], description = u"平民全部牺牲情况下的获胜方"),
web.form.Button('submit', description = u"创建游戏"),
)
return render.admin(form)
def POST(self):
global s
usernames = [n.strip() for n in web.input()['players'].split(',')]
killer_num = int(web.input()['killer_num'])
police_num = int(web.input()['police_num'])
civilian_num = int(web.input()['civilian_num'])
assert len(usernames) == killer_num + police_num + civilian_num
identities = [models.KILLER] * killer_num + [models.POLICE] * police_num + [models.CIVILIAN] * civilian_num
random.shuffle(identities)
context = models.Context([models.Player(username, identity) for username, identity in zip(usernames, identities)])
context.civilian_all_die_winner = models.POLICE if web.input()['civilian_all_die_winner'] == 'police' else models.KILLER
s = models.GameStart(context).pre()
raise web.seeother('/')
class Restore:
def GET(self):
form = web.form.Form(
web.form.Dropdown('status', args = [filename for filename in os.listdir('status') if 'pickle' in filename]),
web.form.Button('Restore', description = u"恢复状态"),
)
return render.restore(form)
def POST(self):
global s
filename = web.input()['status']
s = pickle.load(open('status/%s'%filename)).pre()
raise web.seeother('/')
class Update:
def POST(self):
global s
web.header('Content-Type', 'application/json')
if s is None:
messages = None
new_message_count = 0
players = None
form = get_form(None, None)
new_sid = 0
else:
username = web.input()['username']
message_count = int(web.input()['message_count'])
sid = int(web.input()['sid'])
player = s.context.get_player(username)
if player is None:
messages = None
new_message_count = 0
players = None
form = get_form(s, None)
new_sid = 0
else:
messages = get_messages(s, player, message_count)
new_message_count = len(player.message.data)
new_sid = id(s)
if new_sid == sid:
players = form = None
else:
players = get_players(s, player)
form = get_form(s, player)
return json.dumps(
((messages, new_message_count),
players, form, new_sid)
)
formrender = web.template.render('templates')
def get_messages(s, player, message_count):
if message_count < len(player.message.data):
return str(formrender.messages(s, player, message_count))
else:
return None
def get_players(s, player):
return str(formrender.players(s, player))
def get_form(s, player):
if s is None:
return '<h1>游戏尚未开始</h1> <a href="/admin">Admin</a> <a href="/restore">Restore</a>'
elif player is None:
return '<h1>该用户不在游戏中</h1> <a href="/admin">Admin</a> <a href="/restore">Restore</a>'
elif isinstance(s, models.KillStatus):
if player in s.actors:
return str(formrender.kill(s))
else:
return str(formrender.wait(s, secret = True))
elif isinstance(s, models.InvestigateStatus):
if player in s.actors:
return str(formrender.investigate(s))
else:
return str(formrender.wait(s, secret = True))
elif isinstance(s, models.TalkStatus):
if player in s.actors:
return str(formrender.talk(s))
else:
return str(formrender.wait(s, secret = False))
elif isinstance(s, models.VoteStatus):
if player in s.actors:
return str(formrender.vote(s))
else:
return str(formrender.wait(s, secret = False))
elif isinstance(s, models.LastWordsStatus):
if player in s.actors:
return str(formrender.lastwords(s))
else:
return str(formrender.wait(s, secret = False))
elif isinstance(s, models.GameOver):
return '<h1>游戏结束</h1> <a href="/admin">Admin</a> <a href="/restore">Restore</a>'
else:
return None
class Process:
def POST(self, username):
global s
actor = s.context.get_player(username)
if str(id(s)) == web.input()['sid']:
kwargs = {'actor':actor}
if 'target' in web.input():
target_text = web.input()['target']
if target_text == 'None':
kwargs['target'] = None
else:
kwargs['target'] = s.context.get_player(target_text[5:]) # perfix is user:
if 'words' in web.input():
kwargs['words'] = web.input()['words']
if web.input()['type'] == 'submit':
s = s.act(**kwargs)
elif web.input()['type'] == 'cancel':
s = s.cancel(actor = actor)
else:
actor.message.add("warn", u"您刚刚的操作已过期,请重试")
return json.dumps(""); # Create a success result
class Game:
def GET(self, username):
global s
return render.game(username, s)
s = None
if __name__ == '__main__':
app = web.application(urls, globals())
app.run()